Robe of Blending~~
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This ordinary appearing robe cannot be detected
by
magical means.
When i t is put on, however, the wearer
will detect a
dweomer and know that the garment has very
special properties. A robe
of blending enables its weorer to appear
to be part of a rock wall, a plant,
a creature of another sort - whatever is
appropriate. The colorotion, form,
and even odor are produced by the robe,
although it will not make its
wearer appear to be more than twice/one-half
normal height, and it does
not empower language/noise capabilities
- either understanding or
imitating. (In situations where several
different forms are appropriate, the
wearer is obliged to stote which form he
wishes the robe to camouflage
him or her as.) Creatures with exceptional
(15+) or better intelligence
have a 1% per intelligence point chance
of detecting something omiss
when they are within 3" of a robe of blending,
and those creatures with
low intelligence (5+) or better and 10
or more levels of experience or hit
dice have a 1% per level or hit die chance
of likewise noting something
unusual about a robe-wearing character.
(The latter is cumulative with the
former chance for detection, so an 18 intelligence
magic-user of 12th level
has a 30% chance - 18% + 12% - of noting
something amiss.) There
must be an initial check per eligible creature,
and successive checks
should be mode each turn thereafter, if
the same creatures are within the
3" range. All creatures acquainted with
and friendly to the wearer will see
him or her normally.
ADQ: Can someone blend via a robe
of blending
and move at the same time?
ADA: YES; this is its primary mode
of USE.
It can, of course, simply be used to hide,
as well.
(Polyhedron #25)
<note: this might be another Oriental
magic item in the DMG, perhaps. cf. chameleon,
in OA>
<ROBE OF BLENDING — This robe
will radiate a dweomer if
detected for, but is otherwise indistinguishable
from any of the other
magic robes (optionally, a fragment of
a label with “Oster . . . ” or
“. . . isinart” might be found upon careful
inspection). When the robe
is put on, its true nature will become
apparent to the wearer as a type of
mobile blade
barrier with 3 buttons near the clasp: blue
(mix),
yellow (puree),
and red (blend). Unfortunately, what will
not be apparent
to the wearer is that the blades will form
on the inside of the robe,
turning that person (briefly) into a real
mixmaster. The Dragon #35.>