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Anhur (god of war)

Lesser god

ARMOR CLASS: -5
MOVE: 15"/24"
HIT POINTS: 345
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 6-60 (+14)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Ability negation (see below); +2 or better weapon to hit
MAGIC RESISTANCE: 20%
SIZE: M (7')
ALIGNMENT: Chaotic good
WORSHIPPER'S ALIGNMENT: Warriors
SYMBOL: A cord
PLANE: Prime Material Plane
CLERIC/DRUID: Nil
FIGHTER: Ranger Lord (R20)
MAGIC-USER/ILLUSIONIST: 8th level in each
THIEF/ASSASSIN: 10th level assassin
MONK/BARD: 7th level monk
PSIONIC ABILITY: VI


 
S: 25 I: 19 W: 12
D: 25 C: 25 CH: 12
Com: - -

Anhur is unusually tall and always appears as a human.
He [shape changes],
but only when attacked by more than one being.
He will sometimes take forms with more than two arms to allow him to use more weapons.
He commonly fights in +4 scale mail and his lance
(the tip of which is made out of a part of the Sun)
is a +5 weapon that hits for 6-60 points of damage plus his strength bonus of 14 points.
It destroys all undead within 50 yards,
no matter what is shielding them.
In combat,
Anhur always magically negates his enemy's strongest ability
(no saving throw applicable).

                                                             Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
war lion X - - helm leather blood red equinox in battle; semiannually enemies temple

A worshiper of Anhur offers sacrifices to him in battle,
in the form of powerful enemies.
If a follower of Anhur promises the god a foe's life as a sacrifice,
and the foe is at least twice as powerful as the worshiper
(considering levels, hit points, special abilities, etc.),
then if the worshiper is successful,
there is a 1% chance that Anhur will immediately grant him or her sufficient experience to raise one level of experience.


 
Egyptian Mythos - - - DDG

 
 
 
 
 
 
 
 

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