Lion, Mountain Lion, Spotted Lion
FREQUENCY: Uncommon <(warm temperate to tropical)> <(desert to jungle, swamp to savannah)>
FREQUENCY: Uncommon ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Forest])
FREQUENCY: Uncommon ([Temperate
Civilized Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Swamp],
FREQUENCY: Uncommon ([Temperate
Wilderness Plains], [Temperate Wilderness Desert])
<warm temperate = subtropical?>
FREQUENCY: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Forest])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness
Desert])
<1>
NO. APPEARING: 2-12
ARMOR CLASS: 5/6
MOVE: 12"
HIT DICE: 5+2
% IN LAIR: 25%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 ~ 15
DAMAGE/ATTACK: 1-4/1-4/1-10
SPECIAL ATTACKS: Rear claws
(2-7/2-7)
SPECIAL DEFENSES: Surprised
on 1 only
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (3x human size: 5'-6' long {excluding
tail); 330-550#) <DJ5.66>
LEVEL/X.P. VALUE: V | 300
+ 6
SAVES: 11.12.13.13.14
Lions generally inhabit
warmer
climates -- warm temperate
to tropical.
They will thrive in any
region, from desert to jungle,
swamp
to savannah. <'x': jungle(rainforest), ok, in AD&D.
not generally so, in Our Biosphere>
Lions hunt
in packs (prides), the males seldom doing any actual stalking/killing of
prey.
The lioness is the real
huntress. <link:hunting,wsg>
All these creatures can
spring up to 30'.
Males, however, are ferocious
{fighters}, and will actively defend their
group territory.
Male lions have AC
5 forequarters && AC 6 hindquarters, lionesses
have the latter AC.
A typical pride consists
of 1-3 males && 1-9 females.
Lions do not climb trees well and they dislike swimming.
Rear Claws: If a lion scores two paw hits during melee it gains the advantage of raking with its two rear claws that turn, each rake causing 2-7 points of damage.
Lair: If found in
their lair there will be 1-10 cubs from 30% to 60% grown which will not
fight.
There will be 1-4 lionesses
with these cubs which will immediately attack.
The lion is the sacred animal of Ishtar && Anhur.
<
30%
MOVE:
HD:
THACO:
DMG:
SA: Rear claws
SIZE:
LEVEL/X.P. VALUE:
40%
MOVE:
HD:
THACO:
DMG:
SA: Rear claws
SIZE:
LEVEL/X.P. VALUE:
50%
MOVE:
HD:
DMG:
THACO:
SA: Rear claws
SIZE:
LEVEL/X.P. VALUE:
60%
MOVE:
HD:
DMG:
THACO:
SA: Rear claws
SIZE:
LEVEL/X.P. VALUE:
>
<1: a
2e Dragon article correctly notes that lions are not typically found in
Tropical Wilderness Forests>
<2: see if there is an
image of a lion, by Darlene>
<A small flask of blackish red liquid (lion's blood, worth 10 gp): T1-4.59>
Mountain Lioness <> <(Cougar)>
FREQUENCY: Uncommon
FREQUENCY:
Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold
Wilderness Desert])
FREQUENCY:
Rare ([Cold Wilderness Hills], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Desert]) <check these>
FREQUENCY: Rare ([Temperate
Wilderness Hills], [Temperate Wilderness Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical
Wilderness Desert])
FREQUENCY: Rare
([Tropical Wilderness Hills], [Tropical Wilderness Plains])
NO. APPEARING: 1-2 <(DL7
= 1-3)>
ARMOR CLASS: 6
MOVE: 15"
HIT DICE: 3+1
% IN LAIR: 10%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 ~ 16
DAMAGE/ATTACK: 1-3/1-3/1-6
SPECIAL ATTACKS: Rear claws
(1-4/1-4)
SPECIAL DEFENSES: Surprised
on 1 only
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: III |
110 + 4
SAVE: 13.14.15.16.16
<original image: BH2.1>
Mountain Lion: This
creature
is not actually a true lion, but a species of
great cat.
They inhabit
forests&&
deserts
as well as mountains.
They are
somewhat cautious, but they
are fierce fighters if threatened or cornered.
They can spring upwards
15' or ahead at least 20' to attack. Their rear
claws each rake for 1-4
HP damage.
<
Panther - 15 gp (1 hide : AWRC.75) <aka
cougar, mountain lion (Puma concolor) : MM.61>
>
<
cougar: horny older woman that hunts young
men for sexual porpoises
>
Spotted
Lion (Cave Lion)
<Pantera leo (Cave
Lion), not the modern Spotted Lion>
<Panthera leo>
<Panthera leo spelaea>
FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level V])
FREQUENCY: Rare ([Cold Wilderness
Mountains], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold
Wilderness Swamp], [Cold Wilderness Desert])
FREQUENCY: Rare ([Temperate
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Swamp], [Temperate Wilderness Desert])
FREQUENCY: Rare
([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp], [Tropical Wilderness Desert])
NO. APPEARING: 2-8
ARMOR CLASS: 5/6
MOVE: 12"
HIT DICE: 6+2
% IN LAIR: 25% (8 Spotted
Lions: grasslands, TPL30:5th, REF3.68)
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 1-4/1-4/1-12
SPECIAL ATTACKS: Rear claws
(2-8/2-8)
SPECIAL DEFENSES: Surprised
on 1 only
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: V | 300
+
6
SAVES: 10.11.12.12.13
Spotted lion:
Also known as cave lions,
spotted lions are larger,
spotted specimens of the
common
lion.
They roam the plains of
the Pleistocene <c>
epoch, with but few being
found elsewhere. Their hunting traits and
group
closely resemble those of
their smaller, more modern
kin.
Joe Maccarrone wrote:
...
Thank you -- more juicy
bits falling from the Master's gaming table... :)
I think overbearing is the
most frequently overlooked aspect of AD&D
combat.
A few dozen humanoids should
be a serious threat to any lone hero, and force him to look for a position
of tactical advantage.
My interpretation is that an overborne combatant must be successfully grappled on subsequent rounds, to keep him on the ground (where he is assumedly being stabbed, smashed, etc.). If a group overbears an individual, I then have them divide their efforts in subsequent rounds -- some holding him down, some delivering weapon attacks (at +4 to hit, with no shield or Dex bonuses, of course). If a grappling attempt fails, or if another condition of breaking the grapple is met (e.g. a bend bars roll), the victim can regain his feet immediately.
Is this the way you handled these situations?
Thanks,
Joe
Pretty much, yes.
In a skill based system
all that can be managed with opposed roles,
the defender getting penalties,
the attackers bonuses.
An animal pack attacks this way--lions, hyenas, wild dogs, wolves.
Cheers,
Gary
Overbearing (DMG)
(UA1) (UA2)
+
Field Mueseum
Quote:
Originally posted by
BOZ
right, i think you see what
i mean. i was first there in roughly 1988, and it looked like there was
a lot less stuff there last year.
edit: even the dinos seem to be a lot less impressive... but the taxidermy exhibit is awesome.
Boz, I still remember being
blown away as a little lad when entering the main hall of the Field Museum.
There before me were those huge bull loxodonts locked in battle, while
behind them were the bronze stature of the Masai warriors readying their
spears, on another pedestal a lion and lioness crouched and snarling, and
the third with the speared lions and the warriors in jubilation, one at
least with shield held overhead.
Right you are about the taxidermy
exhibits there.
That was where I spent most
of my time as a boy, looking at them.
We went to the museum about
once a month,
with a side jaunt to either
the Shedd Aquarium or the Adler Planetarium.
Cheers,
Gary