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Hachiman (war god)

Demigod


<hachiman-kaikei: check if this is the right image>
<as hachiman is a syncretic Shinto/Buddhist deity, the above does make sensei>
<:)>

ARMOR CLASS: -1
MOVE: 28"/21""
HIT POINTS: 300
NO. OF ATTACKS: 2 (3 open hand)
DAMAGE/ATTACK: 4-40 (+8) (5-20 open hand)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 35% (plus see below)
SIZE: M (6.5')
ALIGNMENT: Chaotic good
WORSHIPPER'S ALIGNMENT: Warriors
SYMBOL: Throwing dagger
PLANE: Gladsheim
CLERIC/DRUID: Nil
FIGHTER: 20th level ranger
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: 15th level assassin <15th level ninja>
MONK/BARD: The Master of Winter (14th level monk) <alt>
PSIONIC ABILITY: I


-

S: 20 I: 21 W: 17
D: 25 C: 25 CH: 21
Com: - -

Hachiman has the following abilities:
    he shape changes at will,
    is not affected by any spell of the 7th level or less,
    and is never affected by any type of illusion.

The god has a throwing knife that turns into an ancient red dragon when cast in anger at an immortal.
If the dragon dies in battle, it returns to dagger form,
otherwise being forced to change back into dagger form for a 48 hour period after fighting up to 100 melee rounds.

In hand-to-hand melee combat, he uses his two-handed sword which only he can lift.
This is a +3 weapon that acts as a sword of sharpness and also does 4-40 points of damage.

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
war bear X - - helm splint mail emerald green fall equinox annually weapons temple


 
Japanese Mythos - - - DDG

 
 
 
 
 
 
 
 

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