Hachiman (war god)
Demigod
<hachiman-kaikei:
check if this is the right image>
<as hachiman is
a syncretic Shinto/Buddhist deity, the above does make sensei>
<:)>
ARMOR CLASS: -1
MOVE: 28"/21""
HIT POINTS: 300
NO. OF ATTACKS: 2
(3 open hand)
DAMAGE/ATTACK: 4-40
(+8) (5-20 open hand)
SPECIAL ATTACKS:
See below
SPECIAL DEFENSES:
See below
MAGIC RESISTANCE:
35% (plus see below)
SIZE: M (6.5')
ALIGNMENT: Chaotic
good
WORSHIPPER'S ALIGNMENT:
Warriors
SYMBOL: Throwing
dagger
PLANE: Gladsheim
CLERIC/DRUID: Nil
FIGHTER: 20th level
ranger
MAGIC-USER/ILLUSIONIST:
Nil
THIEF/ASSASSIN: 15th
level assassin <15th level ninja>
MONK/BARD: The
Master of Winter (14th level monk) <alt>
PSIONIC ABILITY:
I
-
S: 20 | I: 21 | W: 17 |
D: 25 | C: 25 | CH: 21 |
Com: | - | - |
Hachiman has the following
abilities:
he shape changes at will,
is not affected by any spell of the 7th level or less,
and is never affected by any type of illusion.
The god has a throwing
knife that turns into an ancient red dragon when cast in anger at an immortal.
If the dragon dies
in battle, it returns to dagger form,
otherwise being forced
to change back into dagger form for a 48 hour period after fighting up
to 100 melee rounds.
In hand-to-hand melee
combat, he uses his two-handed sword which only he can lift.
This is a +3 weapon
that acts as a sword of sharpness
and also does 4-40 points of damage.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
war | bear | X | - | - | helm | splint mail | emerald green | fall equinox | annually | weapons | temple |
Japanese Mythos | - | - | - | DDG |
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