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Hastseltsi (god of racing) "Red Lord"

<(Navajo)>

Greater god

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ARMOR CLASS: 3
MOVE: 24"/48"
HIT POINTS: 320
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12 (+14) or 1-10 (+14)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
SIZE: M (6')
ALIGNMENT: Neutral
WORSHIPPER'S ALIGNMENT: All alignments
SYMBOL: Running horse
PLANE: Prime Material Plane
CLERIC/DRUID: 10th level cleric
FIGHTER: 15th level ranger
MAGIC-USER/ILLUSIONIST: 12th level in each
THIEF/ASSASSIN: 12th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: IV
 
S: 25 I: 19 W: 18
D: 25 C: 24 CH: 22
Com: - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
racing hawk or horse X X - feather deerskin vest maroon n/a varies offerings mountainside

His hand axe inflicts 2-12 points of damage on a hit and is a +3 weapon;
his throwing knife does 1-10 points of damage and is a +2 weapon.

Thir god appears as a man, all of whose equipment is red.
When he enters a tribal area it is bemuse he desires to race, with any person ond in any way.
He never shows his godlike abilities (always running just a little faster than his opponent).
His horse is a giant maroon animal (AC 5, HD 15, hp 70, #AT 3, D 2-20/2-20/1-12)
and is enchanted so that it will run faster than anything it is competing ogainrt.

Hastseltsi cannot be hurt by any projectile or aerial attack.
His hand axe inflicts 2-12 points of damage on a hit and is a +3 weapon;
his throwing knife does 1-10 points of damage and is a +2 weapon.

Thir god is sometimes symbolized by a massively-muscled running horse,
and his priests always have this image on their lodges and shields.
 
American Indian Mythos - - - DDG

 
 
 
 
 
 
 
 

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