(god of light)

Lesser god

ARMOR CLASS: -2
MOVE: 24"
HIT POINTS: 300
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-30 (+14: halberd) or 2-24 (+14: mace)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 40%
SIZE: M (6.5')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: Worshipers of light
SYMBOL: Hawk-headed mummy with an ankh in his right hand
PLANE: Elysium
CLERIC/DRUID: The High Priest (C13), Archdruid (D13)
FIGHTER: Paladin (P15)
MAGIC-USER/ILLUSIONIST: Wizard (MU12), Illusionist (I12)
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: VI
 
S: 25 I: 18 W: 18
D: 25 C: 24 CH: 24
Com: - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
light sparrowhawk X X - bare blue vest light blue equinox semiannually gems temple

Cousin to Shu,
Seker appears as a rather ordinary man.
This god is relentless in his efforts to destroy all evil on the earth.
He always fights with his halberd,
which does 3-30 points of damage.
He also uses a +3 mace of disintegration;
anything it hits must save vs. spells or be disintegrated.
If the save is successful,
the mace still inflicts 2-24 points of damage.

He casts shafts of light from his hands that kill any undead they touch (range 500 yards),
and he shape changes at will.

Seker is one of the gods of the afterworld,
and protects neutral good souls (of the Egyptian cults) after death.
 
Egyptian Mythos - - - DDG



Notes:
1. Ptah-Seker-Ausar