FREQUENCY: Very rare (Swamp, lakeside pasture -- in any event, always near water)
FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very
rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Surface], [Temperate Saltwater Depths])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Surface], [Tropical Saltwater Depths])
FREQUENCY: Very rare ([Dungeon Level V])
NO. APPEARING: 1-6
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 5
% IN LAIR: 20%
TREASURE TYPE: [D](x 1/2)
NO. OF ATTACKS: 2 <(2
fists)>
DAMAGE/ATTACK: 1-10/1-10
(fist/fist) <apply weapon vs. armor modifiers?>
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune
to edged weapons of less than +2 bonus
MAGIC RESISTANCE: Immune
to fireballs and lightning; otherwise standard
INTELLIGENCE: Semi-
ALIGNMENT: Chaotic neutral
SIZE: M
PSIONIC ABILITY: 101-200
(and see below)
Attack/Defense
Modes: A
LEVEL/X.P. VALUE: V | 280
+ 5
SAVES:
This creature appears as
a green humanoid with coarse, rough
features. Its appearance
is misleading, however -- it is in fact a colony
of algae which, assembled
in this form, has developed some mobility
and a rudimentary intelligence.
Its form is only of a temporary nature.
It is immune to psionic attacks
but can deliver one mind blast per day. <psionic
blast>
It attacks otherwise with
its powerful fists each of which can inflict 1-10 HP of damage.
Immune To Edged Weapons
Of Less Than +2 Bonus: Edged weapons will pass through an algoid without
doing any
damage, unless they have
a magical bonus of +2 or better in which
case they inflict <1/2>
normal damage.
Blunt weapons -- magical
or otherwise
-- will do full normal damage.
The algoid has control over
certain types of trees, similar to the control
exerted over trees by the
treant
(see AD&D, MM
-- Treant). <>
The types of tree over which
the algoid has control are those which will be found near its normal habitat
(swamp,
lakeside pasture -- at all events close to water of some kind whether stagnant
or otherwise);
thus it will be able to
control <x2> willows, water-oaks (Quercus
nigra)<>, cypresses or similar varieties of tree.
Trees thus controlled move
at 3" rate and strike with two attacks per round for 1-10 HP of damage
each.
Despite their immunity to
certain forms of magical attack (fireball,
lightning)
algoids
are particularly vulnerable
to [part water] and [lower water] spells, each
of which inflict 1-6 HP
of damage per experience level of the caster.
by
Mike Ferguson