BUNYIP

FREQUENCY: Rare
FREQUENCY: Rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Freshwater Surface])
FREQUENCY: Rare ([Temperate Freshwater Depths])

FREQUENCY: Rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Rare ([Tropical Freshwater Depths])

NO. APPEARING: 1
ARMOR CLASS: 10
MOVE: 12"
HIT DICE: 5
% IN LAIR: 30%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral (chaotic good)
SIZE: M (6' long)
LEVEL/X.P. VALUE: III | 90 + 5

The bunyip is an aquatic beast resembling a seal covered in thick
black fur, with a black mane and unusually powerful jaws. It dwells in
lakes, marshes, and sluggish rivers. <define sluggish. FR=?>

It is a mischievous beast of playful intent, but is large and strong
enough to tip over a small boat. It can also sense the approach of
human beings and may (50% chance) rise momentarily above the
surface to roar at a nearby party of adventurers; all member of the
party who are below the 4th experience level must save at -2 against Wands or FLEE in panic.

If a small creature such as a dwarf is struggling in the water, <technically, dwarves are size M>
the bunyip will usu. (80% chance) bite in an attempt to sever and
swallow a limb, but it will not attack anything larger than a dwarf
except in self-defence or unless the victim is already bleeding. A <wsg
successful bite by the bunyip's powerful jaws inflicts 1-6 HP of damage.
If it attacks on a 'to hit' roll of 20, a limb of the victim is severed (determine at random or according to the circumstances of the attack).
 

    by Dermot Jackson
 

<Origin: Australian>