FREQUENCY: Rare
FREQUENCY: Rare ([Temperate
Wilderness Swamp])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
FREQUENCY: Rare
([Temperate Freshwater Depths])
FREQUENCY: Rare
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Freshwater Surface])
FREQUENCY: Rare
([Tropical Freshwater Depths])
NO. APPEARING: 1
ARMOR CLASS: 10
MOVE: 12"
HIT DICE: 5
% IN LAIR: 30%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral (chaotic
good)
SIZE: M (6' long)
LEVEL/X.P. VALUE: III |
90 + 5
The bunyip is an aquatic
beast resembling a seal covered in thick
black fur,
with a black
mane and unusually powerful jaws.
It dwells in
lakes, marshes, and sluggish
rivers. <define sluggish. FR=?>
It is a mischievous beast
of playful intent, but is large and strong
enough to tip over a small
boat. It can also sense the approach of
human
beings and may (50% chance) rise momentarily above the
surface to roar at a nearby
party of adventurers; all member of the
party who are below the
4th experience level must save at -2 against
Wands or FLEE in panic.
If a small creature such
as a dwarf is struggling in the water, <technically,
dwarves are size M>
the bunyip will usu. (80%
chance) bite in an attempt to sever and
swallow a limb, but it will
not attack anything larger than a dwarf
except in self-defence or
unless the victim is already bleeding. A <wsg
successful bite by the bunyip's
powerful jaws inflicts 1-6 HP of damage.
If it attacks on a 'to hit'
roll of 20, a limb of the victim is severed (determine at random or according
to the circumstances of the attack).
by
Dermot Jackson
<Origin: Australian>