CATERWAUL (Screech Cat)

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level IV])

FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Plains])

FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])

NO. APPEARING: 1-2
ARMOR CLASS: 6 (see below)
MOVE: 18" or 24" (see below)
HIT DICE: 4+2
% IN LAIR: 20%
TREASURE TYPE: [N], [R], [S], [U]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-4/1-4/1-6 ~ 15
SPECIAL ATTACKS: Screech; multiple attacks
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil <(vicious)>
SIZE: M
LEVEL/X.P. VALUE: IV | 170 + 5 <(+40 if AC0)>

SAVES: 11.12.13.13.14

The caterwaul is a solitary,
vicious feline bipedal predator with short midnight-blue fur,
yellow eyes,
and a long tail.
Its lair is usu. a cave littered with twigs && rushes. Its treasure will consist only of shiny
objects and it is particularly fond of gems. The walls of its cave will
be covered with raking scratch marks where the caterwaul has honed
its claws.

The beast has an uncanny natural agility which varies from individual
to individual -- roll on the table below when a specimen is
encountered, using percentile dice.
 
 
% die roll AC bonus Attacks/round
01-42 0 (AC6) 1/1
43-73 -1 (AC5) 3/2
74-92 -2 (AC4) 3/2
93-00 Roll again on the sub-table below -

-
 
% die roll AC bonus Attacks/round
01-40 -3 (AC3) 2/1
41-67 -4 (AC2) 2/1
68-85 -5 (AC1) 2/1
86-96 -6 (AC0) 5/2
97-00 -7 (AC1) 5/2

    AC bonus: this dexterity bonus also applies to dodging
    ability and to saves against fireball, [lightning bolt] and
    the like.

    Attacks/round: use this table in exactly the same way as the
    multiple attacks table for fighters, rangers, and paladins.

The caterwaul can MOVE swiftly on two legs and can reach top SPEED
(24" rate) in short bursts when dropping to all-fours. As it has the
ability to climb almost every surface (base 5% chance of slipping),
move silently (75%) and hide in shadows (75%), its preferred method
of attack is to lurk high above and spring down on an unsuspecting
quarry. It has keen hearing and an xceptional sense of smell and is
therefore difficult to surprise (10% chance).

Screech: Its initial attack (and this attack only) is always accompanied by a
high-pitched keening screech which is of a frequency to do 1-8 HP
of damage to all hearing within 60' (a character who saves against
breath takes no damage).

The caterwaul attacks with two claws (1-4 HP of damage each) and
one bite (1-6 HP of damage) each round, or more
frequently as noted above.

    by Albie Fiore