FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level IV])
FREQUENCY:
Rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Plains])
FREQUENCY: Rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Temperate
Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
NO. APPEARING: 1-2
ARMOR CLASS: 6 (see below)
MOVE: 18" or 24" (see below)
HIT DICE: 4+2
% IN LAIR: 20%
TREASURE TYPE: [N], [R],
[S], [U]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-4/1-4/1-6
~ 15
SPECIAL ATTACKS: Screech;
multiple attacks
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
<(vicious)>
SIZE: M
LEVEL/X.P. VALUE: IV | 170
+ 5 <(+40 if AC0)>
SAVES: 11.12.13.13.14
The caterwaul is a solitary,
vicious feline bipedal predator
with short midnight-blue fur,
yellow
eyes,
and a long tail.
Its lair is usu. a cave
littered with twigs && rushes. Its treasure will consist only of
shiny
objects and it is particularly
fond of gems. The walls of its cave
will
be covered with raking scratch
marks where the caterwaul has honed
its claws.
The beast has an uncanny
natural agility which varies from individual
to individual -- roll on
the table below when a specimen is
encountered, using percentile
dice.
% die roll | AC bonus | Attacks/round |
01-42 | 0 (AC6) | 1/1 |
43-73 | -1 (AC5) | 3/2 |
74-92 | -2 (AC4) | 3/2 |
93-00 | Roll again on the sub-table below | - |
-
% die roll | AC bonus | Attacks/round |
01-40 | -3 (AC3) | 2/1 |
41-67 | -4 (AC2) | 2/1 |
68-85 | -5 (AC1) | 2/1 |
86-96 | -6 (AC0) | 5/2 |
97-00 | -7 (AC1) | 5/2 |
AC
bonus: this dexterity bonus also applies to dodging
ability
and to saves against fireball, [lightning
bolt] and
the like.
Attacks/round:
use this table in exactly the same way as the
multiple
attacks table for fighters, rangers, and paladins.
The caterwaul can MOVE swiftly
on two legs and can reach top SPEED
(24" rate) in short bursts
when dropping to all-fours. As it has the
ability to climb almost
every surface (base 5% chance of slipping),
move silently (75%) and
hide in shadows (75%), its preferred method
of attack is to lurk high
above and spring down on an unsuspecting
quarry. It has keen hearing
and an xceptional sense of smell and is
therefore difficult to surprise
(10% chance).
Screech: Its initial
attack (and this attack only) is always accompanied by a
high-pitched keening screech
which is of a frequency to do 1-8 HP
of damage to all hearing
within 60' (a character who saves against
breath takes no damage).
The caterwaul attacks with
two claws (1-4 HP of damage each) and
one bite (1-6 HP of damage)
each round, or more
frequently as noted above.
by
Albie Fiore