FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level V])
NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 18"
HIT DICE: 6+3
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-6/1-4
SPECIAL ATTACKS: Shriek
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: V | 400 + 7
This is a species of giant bat
found in dismal underground caverns.
The monstrous black creature
has a wingspan a full 25' and can pick
up and carry off objects weighing up to 300 # (3,000
gp weight).
At night, it flies into the outer world to hunt, always
attacking and seeking to
kill any living thing. For the purposes of aerial combat,
it is manoeuvrability class C. <e>
The bite of the doombat inflicts 1-6 HP of damage and
it also
lashes with its tail for 1-4 HP of damage. <e>
The tail, lined with cruel barbs, stretches a considerable
distance from the body, and
specimens with tails up to 12' long have been reported.
Shriek: The normal bat's sonar yip has developed
into a terrifying shriek of
great sonic power in the doombat. Each doombat can shriek
continuously for 2-5 rounds and during the shriek, all
within 100'
who can hear will not be able to concentrate, making
spell USE
impossible and all attacks at -1. No save is permitted
against these
effects. The effect of several doombats shrieking at
the same time is not cumulative.
Bright light (such as a light spell) will keep
a doombat at bay, though
it is undeterred by torch- or lantern-light.
by Julian Lawrence