DOOMBAT

http://dndwithpornstars.blogspot.ca/2011/05/redoing-fiend-folio-d-list.html

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level V])



NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 18"
HIT DICE: 6+3
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-6/1-4
SPECIAL ATTACKS: Shriek
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral evil
SIZE: M
LEVEL/X.P. VALUE: V | 400 + 7

This is a species of giant bat found in dismal underground caverns.
The monstrous black creature has a wingspan a full 25' and can pick
up and carry off objects weighing up to 300 # (3,000 gp weight).
At night, it flies into the outer world to hunt, always attacking and seeking to
kill any living thing. For the purposes of aerial combat, it is manoeuvrability class C. <e>
The bite of the doombat inflicts 1-6 HP of damage and it also
lashes with its tail for 1-4 HP of damage. <e>
The tail, lined with cruel barbs, stretches a considerable distance from the body, and
specimens with tails up to 12' long have been reported.

Shriek: The normal bat's sonar yip has developed into a terrifying shriek of
great sonic power in the doombat. Each doombat can shriek
continuously for 2-5 rounds and during the shriek, all within 100'
who can hear will not be able to concentrate, making spell USE
impossible and all attacks at -1. No save is permitted against these
effects. The effect of several doombats shrieking at the same time is not cumulative.

Bright light (such as a light spell) will keep a doombat at bay, though
it is undeterred by torch- or lantern-light.
 

    by Julian Lawrence