FREQUENCY: Very rare ([Cold Wilderness Mountains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains])
NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 12 ~ 9
% IN LAIR: 90%
TREASURE TYPE: [E]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-40
SPECIAL ATTACKS: Hurling rocks for 2-16 points of damage
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Chaotic neutral
SIZE: L (14' tall)
LEVEL/X.P. VALUE: VII | 2,850 + 16
Mountain giants are rarely encountered outside their lair
-- a huge
cavern cawed out of the heart of a rocky mountain. In
addition to
their normal tongue, they can all speak the ogre language.
Like their cousins the hill giants they can hurl rocks
from 1" to 20"
distance, inflicting 2-16 hit points of damage if they
hit. They are
able to catch similar missiles 30% of the time. <Grenade-Like
Missiles: Boulders>
In melee they strike
with huge clubs, inflicting 4-40 hit points of damage.
The mountain giant can summon and control other monsters
-
usually (70%) 6-15 ogres,
but sometimes (20%) 4-9 trolls or even
(10%) 1-4 hill giants.
If a mountain giant is encountered in its lair, it
is 75% probable that these creatures will be there, acting
as servants
and guards.
Giantesses and young mountain giants are rarely encountered
- if
four mountain giants are encountered in their lair, there
will be in
addition one female and one young giant (each has hit
dice of 8+ 1-2
and 1 attack doing 2-16 hit points of damage; otherwise
mountain
giants encountered will always be adult males.
Mountain giants have light tan to light reddish-brown skin
and dress
in rough hides or skins, as do the hill giants.
by Louis Boschelli