<note: great image, but no robes>
FREQUENCY: Very rare ([Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Tropical
Civilized Hills], [Tropical Civilized Swamp], [Tropical Civilized Plains],
[Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical
Wilderness Hills], [Tropical Wilderness Swamp], [Tropical Wilderness Plains],
[Tropical Wilderness Desert])
FREQUENCY: Very rare ([Dungeon
Level III])
<make a heucuva.htm redirect page, to this one>
NO. APPEARING: 1-10
ARMOR CLASS: 3
MOVE: 9"
HIT DICE: 2
% IN LAIR: 10%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6 <1-6
+ Disease> <(touch)>
SPECIAL ATTACKS: Disease
SPECIAL DEFENSES: Can only
be hit by silver and magical weapons
MAGIC RESISTANCE: Undead
<theory>
INTELLIGENCE: Semi-
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: III |
81 per hit point
<the base should be 81,
with +2 per hp, something like that>
SAVES: 14.15.16.17.17
The heucuva is an undead
{spirit}, similar in appearance to a robed
skeleton,
which is treated as a wight on the cleric/undead
matrix.
It is resistant to all mind-influencing
spells. <l>
It is able to polymorph
self <3> times a day.
The touch of a heucuva inflicts
1-6 HP of damage
and unless the victim makes his save vs. Poison he will be infected with
an acute cardiovascular-renal disease
(as in the
AD&DDMG
under
disease). <e>
NOT a Huecuva
UA:
ARMOR CLASS:
sm=3
NO. OF ATTACKS: 1 + cause disease
TREASURE: robes, C
XP 101