KILLMOULIS (Grain Pest)

FREQUENCY: Uncommon

FREQUENCY: Rare ([Dungeon Level I])

FREQUENCY: Uncommon ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Plains])
FREQUENCY: Rare ([Cold Civilized Mountains], [Cold Civilized Swamp], [Cold Civilized Desert])

FREQUENCY: Uncommon ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Swamp])

FREQUENCY: Common ([Tropical Civilized Hills])
FREQUENCY: Uncommon ([Tropical Civilized Forest], [Tropical Civilized Plains])
FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical Civilized Desert])

NO. APPEARING: 1-3
ARMOR CLASS: 6
MOVE: 15"
HIT DICE: 1/2 (1-4 HP)
% IN LAIR: 60%
TREASURE TYPE: [K]
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average
ALIGNMENT: Neutral (Chaotic good)
SIZE: S
LEVEL/X.P. VALUE: I | 9 + 1

Killmoulis always dwell where some industry is in progress, preferably
one involving grain || other foodstuffs. They inhabit the areas under
floors, in cracks in walls or amidst the dark rafters, only coming out
when the human workers leave. Brownie-like, the killmoulis then
work and otherwise make themselves useful, at the same time devouring
prodigious amounts of meal, flour, grain or whatever other foodstuffs are avail.

It is also an integral part of their nature to play tricks & practical jokes --
certain to be destructive || harmful if the inhabitants of the place molest
any of the killmoulis, but otherwise of merely bothersome && irksome nature without undue destruction.

<SD:> Killmoulis are very FAST and are able to blend with their surroundings
and conceal themselves in shadowy places so as to be virtually undetectable
(10% chance only).

They hate dogs & cats almost as much as they do rats,
for these animals will attack killmoulis. While the latter are snared or killed
with long pins, the former are typically poisoned if they prove a threat,
the killmoulis gaining access to whatever poison is avail. nearby.
If the killmoulis are unable to kill the
cats, dogs and rats which threaten them, they will certainly move to
another locale.

A killmoulis is typically quite small, usu. under a foot in height.
Each has a thin body & limbs, but a large head with proportionate ears.
There is no mouth in the head, food being drawn into the huge nose.

Killmoulis appear to communicate with each other on the telepathic level.
 

    by Gary Gygax
 


 



 


The booka and kilmoulis are "fairie folk" from books of folklore from which I devised the creatures of the same nemes for the AD&D game.

I had a side adventure area akin to the Isle of the Ape, Dungeonland, and The Land Beyond the Magic Mirror set up for my campaign. I titled it A Midsummer's Night's Nightmare. It was populated with all of the British-based monsters such as the booka and the kilmoulis, as well as many sorts of "little people" as commanded by Oberon and Titania (don't mess with them!)...and Puck too was a most dangerous encounter.

Sadly, all of that has been lost, and after 20 years I have forgotten the details <paranoid>

Cheers,
Gary