Ordinary Rat

FREQUENCY: Common
NO. APPEARING: 1-100 <(jermlaine: I)>
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 1/4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral (evil)
SIZE: S = 0.1 X human-size (10" to 16" L Body; 1.5-3#) <dj5.83>
LEVEL/X.P. VALUE: I | 2 + 1

SAVES: 16.17.18.20.19

Rats of all sizes && colors <color> are found everywhere from forest wilderness to city sewers.

Combat: Although cowardly, <1>
a trapped || _|cornered|_ rat will FIGHT ferociously.

When starved,
rat packs will attack anything alive in order to feed. <see note below. technically, 'incapacitated' should = starving> <check this>
As is true of giant rats,
typical rodents of this sort have a filthy bite with a 5% chance of causing a serious disease unless a save vs. Poison indicates otherwise.
    <severity: severe || terminal>
    <as well, cf. DMG.80: according to this, it might be OK to allow the save modifiers derived from DMG.14>
    <even on a successful save, might count as 'exposure to filth>

Normal rats {fear} fire,
but,
when driven by hunger, <eg. weakened (MOVE: 8"): cf. WSG.52>
they will sometimes brave it. <morale check>


 

FREQUENCY: Common

FREQUENCY: Common ([Dungeon Level I])
 

FREQUENCY: Common ([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized Plains])
FREQUENCY: Common ([Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Cold Civilized Hills], [Cold Civilized Desert]), ([Cold Wilderness Hills], [Cold Wilderness Desert])
FREQUENCY: Rare ([Cold Civilized Mountains]), ([Cold Wilderness Mountains])

FREQUENCY: Common ([Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Uncommon ([Temperate Civilized Desert])
FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Swamp])

FREQUENCY: Common ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Hills], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Temperate Wilderness Mountains])

FREQUENCY: Common ([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Uncommon ([Tropical Civilized Hills], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Rare ([Tropical Civilized Mountains])

FREQUENCY: Common ([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Hills], [Tropical Wilderness Desert])
FREQUENCY: Rare ([Tropical Wilderness Mountains])


1 Rat: AC 7; MV 15”; HD 1/4; hp 2;
#AT 1; D 1
THACO 20n1
XP 3
 

TALK:
FIGHT:
WAIT: rats attack if starving
ADVANCE: rats flee if the party has lit torches (unless the rats are starving, then make a morale check to see if they attack)
 

<1: morale modifier of -10%, along with a +/- TALK modifier of 1-20%?>