FREQUENCY: Common
NO. APPEARING: 1-100 <(jermlaine:
I)>
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 1/4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral (evil)
SIZE: S = 0.1 X human-size
(10" to 16" L Body; 1.5-3#) <dj5.83>
LEVEL/X.P. VALUE: I | 2 + 1
SAVES: 16.17.18.20.19
Rats of all sizes && colors <color> are found everywhere from forest wilderness to city sewers.
Combat:
Although cowardly, <1>
a trapped || _|cornered|_ rat will FIGHT
ferociously.
When starved,
rat packs will attack anything alive in
order to feed. <see note below. technically, 'incapacitated'
should = starving> <check this>
As is true of giant
rats,
typical rodents of this sort have a filthy
bite with a 5% chance of causing a serious disease
unless a save vs. Poison indicates otherwise.
<severity:
severe || terminal>
<as
well, cf. DMG.80: according to this, it
might be OK to allow the save modifiers derived from DMG.14>
<even
on a successful save, might count as 'exposure
to filth>
Normal rats {fear} fire,
but,
when driven by hunger,
<eg.
weakened (MOVE:
8"): cf. WSG.52>
they will sometimes brave it. <morale
check>
FREQUENCY: Common
([Dungeon Level I])
FREQUENCY: Common
([Cold Civilized Forest], [Cold Civilized Swamp], [Cold Civilized Plains])
FREQUENCY: Common
([Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Uncommon
([Cold Civilized Hills], [Cold Civilized Desert]), ([Cold Wilderness Hills],
[Cold Wilderness Desert])
FREQUENCY: Rare
([Cold Civilized Mountains]), ([Cold Wilderness Mountains])
FREQUENCY: Common ([Temperate Civilized
Forest], [Temperate Civilized Plains])
FREQUENCY: Uncommon ([Temperate Civilized
Desert])
FREQUENCY: Rare ([Temperate Civilized
Mountains], [Temperate Civilized Swamp])
FREQUENCY: Common ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness
Hills], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Temperate Wilderness
Mountains])
FREQUENCY: Common
([Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Uncommon
([Tropical Civilized Hills], [Tropical Civilized Plains], [Tropical Civilized
Desert])
FREQUENCY: Rare
([Tropical Civilized Mountains])
FREQUENCY: Common
([Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Hills], [Tropical Wilderness Desert])
FREQUENCY: Rare
([Tropical Wilderness Mountains])
1 Rat: AC
7; MV 15”; HD 1/4; hp 2;
#AT 1; D 1
THACO 20n1
XP 3
TALK:
FIGHT:
WAIT: rats attack if starving
ADVANCE: rats flee if the party has lit
torches (unless the rats are starving, then make a morale check to see
if they attack)
<1: morale modifier of -10%, along with a +/- TALK modifier of 1-20%?>