FREQUENCY: Very rare ([Temperate
Wilderness Swamp])
FREQUENCY: Very
rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY: Very rare ([Dungeon Level VI])
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 15" // 12"
HIT DICE: 8
% IN LAIR: 20% (e.g. I2 Tomb
of the Lizard King: levels 5-7)
TREASURE TYPE: [E]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-20
SPECIAL ATTACKS: Skewering
- see below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: L (about 8' tall)
LEVEL/X.P. VALUE: VI | 550
+ 10
The lizard king is a variety
of the lizard man (see AD&D_MM)
--
taller, more intelligent
and more human-like than a normal lizard
man. It dwells
in damp AREAS, usually near
an underground river || lake. It will have
10-100 lizard men followers/guards
from which it demands 2
human sacrifices each week.
These followers will always make every effort
to meet the demands of their
master since the king, if it lacks
human sacrifices to eat,
will substitute 2 of its followers for each human not available.
<make note at lizard man>
<see WSG food requirement
rules>
The trident
of the lizard king is a fearsome weapon which can inflict
5-20 hit points of damage
on a victim. If the 'to hit' die roll is 5 or <e>
more greater than the score
needed to hit, the trident will skewer the
victim, doing double <(x2)>
normal damage and a minimum of 15 hit points.
However, the trident's special
properties only function when used by
lizard kings; sages <l>
have pondered this singular weapon behaviour for
many years but have so far
come to no conclusions -- certainly the
trident behaves, in the hands
of a human, just like a normal trident.
With the exceptions noted,
the lizard king has all the characteristics of
the normal lizard men.
by Stephen Home
<>
Ps.
Bring It On Home: Dinner!!
<>