LIZARD KING (Lizard Man Ruler) [Lizard]

FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])

FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])

FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 15" // 12"
HIT DICE: 8
% IN LAIR: 20% (e.g. I2 Tomb of the Lizard King: levels 5-7)
TREASURE TYPE: [E]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-20
SPECIAL ATTACKS: Skewering - see below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: L (about 8' tall)
LEVEL/X.P. VALUE: VI | 550 + 10

The lizard king is a variety of the lizard man (see AD&D_MM) --
taller, more intelligent and more human-like than a normal lizard man. It dwells
in damp AREAS, usually near an underground river || lake. It will have
10-100 lizard men followers/guards from which it demands 2
human sacrifices each week. These followers will always make every effort
to meet the demands of their master since the king, if it lacks
human sacrifices to eat, will substitute 2 of its followers for each human not available.
<make note at lizard man>
<see WSG food requirement rules>

The trident of the lizard king is a fearsome weapon which can inflict
5-20 hit points of damage on a victim. If the 'to hit' die roll is 5 or <e>
more greater than the score needed to hit, the trident will skewer the
victim, doing double <(x2)> normal damage and a minimum of 15 hit points.
However, the trident's special properties only function when used by
lizard kings; sages <l> have pondered this singular weapon behaviour for
many years but have so far come to no conclusions -- certainly the
trident behaves, in the hands of a human, just like a normal trident.

With the exceptions noted, the lizard king has all the characteristics of
the normal lizard men.
 
 

    by Stephen Home

<>
Ps.
Bring It On Home: Dinner!! 
<>