FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Dungeon Level III])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon ([Tropical
Wilderness Swamp])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness
Plains])
NO. APPEARING: 1
ARMOR CLASS: 8
MOVE: 12"
HIT DICE: 4
% IN LAIR: 95% <(repeat:
either marshes or small, dank
caverns underground)> <lack of bold at dank
= problem>
TREASURE TYPE: [B]
NO. OF ATTACKS: 2 ~ 15
DAMAGE/ATTACK: 1-4/1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: [SB]
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: III |
85 + 4
SAVES: 13.14.15.16.16
Solitary bipeds just less
than man-sized,
meazels are rarely encountered
outside their lairs --
either marshes
|| small, dank caverns underground.
<>
They have natural thieving
abilities at the 4th level of experience
<They have the Natural
teefing abilities of a Robber(T4)>
and will rarely attack openly,
preferring to hide and,
moving quietly and swiftly,
attempt to strangle stragglers
from behind
or to pick pockets in SEARCH
of the gold they love.
<PP: 45%>
<OL: 37%>
<FRT: 35%>
<MS: 33%>
<HS: 25%>
<HN: 15%>
<CW: 88%>
<RL: 20%>
The meazel is a
traditional enemy of orcs
&& kobolds.
Meazels rarely venture far
from their lairs and take all corpses there to
be eaten in safety. Piles
of sacks full of bones are often to be found
near a meazel lair (any
gems the creature has found in treasure will be
in these sacks, since it
does not recognize the value of precious and semi-precious stones).
For the same reason, there
will be no gems in the lair.
Most creatures of the underworld will attack meazels, for they have a nasty reputation even among dungeon denizens.
In combat
they attack with their two claws, each inflicting 1-4 HP
of damage.
Alternatively, they USE
a piece of tough, thin cord to strangle their victims; <garrot>
a 'hit' indicates that the
cord has been
wrapped round the victim's
neck and he will die from strangulation
with <2> melee rounds
unless he breaks free, or the meazel dies or
is forced to release its
hold (for example to defend against attack
from another quarter). However
the creature can only execute this <compare: Holding Breath, DSG>
kind of attack against a
victim from the rear undetected, achieving
surprise.
Description: The meazel
has skin which varies from light grey to dark green;
irregular patches of an
angry red colour will occur on most (95%) individuals due to a skin disease
--
neither harmful to the creature
beyond the disfiguring effect, nor contagious -- prevalent in
the species, these patches
giving the meazel almost a leprous
appearance. The eyes are
jet black and the feet partially webbed.
by Dermot Jackson
<meazel = 3rd from left>
<meazel = 3rd from left>