FREQUENCY: Very rare <Common in Tarterus,
Hades,
and Gehenna ? links, if so>
FREQUENCY: Rare
([Dungeon Level IX])
NO. APPEARING: 1 (very rarely, 1-2)
ARMOR CLASS: -4
MOVE: 12" / 36"
HIT DICE: 12 + 36 points
% IN LAIR: Nil
TREASURE TYPE: [Q] (x 10), [X]
NO. OF ATTACKS: 2 <(huge
horny fists)> or 1 weapon
DAMAGE/ATTACK: 9-16/9-16 or by weapon
+8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Special
INTELLIGENCE: Exceptional - genius
ALIGNMENT: Evil (neutral) <(Wicked
& domineering)>
SIZE: L (about 8' tall and broad)
LEVEL/X.P. VALUE: IX | 6,800 + 16
The race of nycadaemons are among the most
powerful of the creatures native to the Middle Lower Planes.
Like their cousins the mezzodaemons,
nycadaemons are common to the planes of Tarterus,
Hades,
Gehenna.
<links>
Unlike their related creatures, they are
also able to enter the 666 Layers of the Abyss and the 9 Hells
as they will. <links>
Nycadaemons are avoided by all lesser
creatures -- night hags, mezzodaemons,
lesser and greater devils, and most demons
--
for the race is totally wicked and domineering,
caring not who or what they enslave or exploit, but always acting in an
intelligent and carefully calculated manner aimed at maximising personal
power and safety.
Thus, these creatures will co-operate
with other evil beings and races whenever mutual actions are likely to
prove beneficial to themselves.
Nycadaemons are very strong (comparable
in strength to stone giants -- 20 strength)
<alt> and gain +8 on damage, so blows from their huge
horny fists inflict terrible punishment (9-16 hit points of damage
each).
However, nycadaemons will employ suitably
large
magic weapons <l> in conjunction with a shield (c.f. mezzodaemon)
<l/e>
whenever such weapons are available.
When using a weapon, these creatures have
a +4 'to hit' bonus due to their strength.
<note at THACO, in statblock>
As nycadaemons are clever and capable,
they can USE all sorts of magic items <l> appropriate to their size
and nature.
These creatures have a graduated magic
resistance which prevents low level magic from functioning except rarely,
and even higher level spell devices are
likely to malfunction with distressing regularity, so nycadaemons typically
shun all but the most powerful dweomered objects, --
some few miscellaneous objects, artifacts,
relics and the like -- and enchanted weapons which have no magical projections
to be affected by their multi-planar structure.
<this could be related to a magic item's
aura strength : make a mirror note at mezzodaemon, when this is figured
out>
The following powers can be used by nycadaemons:
command
three times per day,
[dispel magic] twice
per day,
[dimension door] three
times per day,
gaseous form
once per day, <link>
[mirror image] (4 images)
twice per day,
[reverse gravity] twice
per day,
[wind walk] three times
per day and
[word of recall] once
per day.
<change three times
per day to 3 per day, etc.>
<>
They may also employ any one of the following
powers once per round:
[comprehend languages],
[detect invisibility],
[detect magic],
[enlarge] (and
reverse), <l>
[fear] (by touch),
invisibility
(up to 10' radius),
[polymorph self],
[project image],
[read magic],
[telepathy].
The telepathic ability of these creatures allows them to communicate on
the telepathic level with creatures of intelligence low <l> or
better. <moved>
<for all of the above, note the form:
C? MU?>
<use C as a default for all extra-planar
monsters?>
Only weapons of +2 or greater enchantment
will cause damage to nycadaemons.
Iron weapons and silver
weapons do not harm these creatures, unless the weapons are enchanted
as noted.
Paralysis and poisons (including all gases)
have no effect on them,
and acids, cold and fire cause them only
half normal damage.
They regenerate <l> 3 hit points
of damage per turn (i.e. 0.3 hit points per melee round).
<perhaps, make a link at the DDG constitution
table>
Nycadaemons are 100% resistant to magic
of the first level,
and this resistance decreases in 5% increments
(c.f. mezzodaemon), <e/l> to 60% at ninth level.
This is based upon 11th level of ability;
it decreases in 5% steps if the spell-caster
is of 12th or greater level and increases by the same amount if the spell-caster
is 10th level or lower.
Beguiling, charm and [suggestion]
never affect the nycadaemon. <linx>
Examples: If a nycadaemon
faces a 5th level spell from a 13th level [magic-user], its resistance
is 80%-10% or 70%.
If a 10th level magic-user
casts a 4th level spell at a nycadaemon, its resistance is 85%+5% = 90%.
The entire spectrum of radiation can be seen by nycadaemons (i.e. infrared, ultra-violet, X-rays, gamma rays etc.) <links, make GW note?>
Each nycadaemon has a personal Name <c> which they guard most carefully to avoid entrapment or servitude to some demon lord, arch devil or the like.
Aerial
Combat: 36", class D. Though heavy, nycadaemons are powerful
flyers, and can build up great speed and
momentum. They act much
like flying battering rams, striking for
2-12 points of damage when
they hit (or as much as 3-18 if they hit
another flyer head-on, ihough
this will also damage the nycadaemon 1-4
points). A nycadaemon
will try to run its prey close to the
ground and then close for a grapple.
The wings will be used to batter and confuse
and slow their fall,
as it attempts to bring its opponent down
to the ground where leverage
and its full physical strength <l>
can be brought to [bear].
by Gary Gygax