Spirit Troll (Invisible Stalker Troll)

FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 1-2
ARMOR CLASS: 2
MOVE: 15"
HIT DICE: 5+5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-3/1-3
SPECIAL ATTACKS: Strength point drain
SPECIAL DEFENSES: Regeneration; invulnerable to cold; magical weapons to hit; invisibility
MAGIC RESISTANCE: 30%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (8' + tall) <up to 30 hp = 8'> <31-35 hp = 9'> <36-40 hp = 10'> <41-45 hp = 11'>
LEVEL/X.P. VALUE: VI | 575 + 6

This odious creature is the product of perverted magical inter-breeding of trolls and invisible stalkers, <dsg: strong-odor>
though the secret of its creation is believed to be lost and only thirty or so of these creatures are known to exist.
The spirit troll is invisible;
characters able to see invisible will observe it to be very similar to a troll,
slightly shorter and with diffused features.

The creature can only be hit with magical weapons.
Fire inflicts full damage on it but it is invulnerable to cold.
It regenerates as does a troll, and at the same rate (3 HP per round).

It attacks with its fangs and two sharp claws,
against 3 different opponents if it so desires.

Special Damage:
The damage inflicted by its fangs (1-6 HP) is normal except that the spirit troll adds to its own HP the number of HP of damage inflicted on its victim.
Damage inflicted by the creature's claws (1-3 HP each) is taken not only from the HP of the victim but also from his STR points.
STR points lost in this way are recovered in 2-8 turns.
If a character's STR is reduced to zero, he dies, and if it is reduced to 1 or 2 points, he will be rendered comatose,
only recovering when (and if) sufficient points are recovered to raise his strength to 3 points or more.
 

The spirit troll has an acute sense of smell and superior (120') infravision.
 

       by Chris Atkin