FREQUENCY: Rare
FREQUENCY; Very rare ([Dungeon Level VI])
FREQUENCY: Rare ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness
Hills], [Temperate Wilderness Plains])
FREQUENCY: Rare ([Tropical Wilderness Forest],
[Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness
Hills], [Tropical Wilderness Plains])
NO. APPEARING: 1-2
ARMOR CLASS: 4
MOVE: 6"
HIT DICE: 5+5
% IN LAIR: 60%
TREASURE TYPE: Incidental
NO. OF ATTACKS: 1 ~ 13
DAMAGE/ATTACK: 2-8 (+ smothering) || 13
SPECIAL ATTACKS: Hallucinatory spores
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Unratable
ALIGNMENT: Neutral (evil)
SIZE: M (6' to 7' tall)
LEVEL/X.P. VALUE: VI | 475 + 6
Basidironds are multi-stemmed fungoid monsters
with woody,
leathery bodies of orange color.
Their cone-shaped
upper portions
look much like reversed umbrellas,
the interior
of which is sooty black.
In combat these fungoid monsters
lash forward with their cone-shaped
caps that eject spores.
A successful hit inflicts 2-8 points of
damage
and requires the victim to save vs. Poison
or have spores clogging its respiratory tract.
The victim can smother from these growths
in 2-5 rounds unless a cure disease (or
its equivalent) is CAST.
Basidironds can also use hallucinatory
spores which they only when they are standing quietly.
The spores from each basidirond form an
invisible
cloud around it with a 20-35" radius.
The spores cause each creature within
the basidirond's cloud to save
vs. Poison each round or begin hallucinating.
Hallucination lasts as long as the individual
is within the cloud and for 1-4 rounds after
leaving it.
Typical hallucinatory effects on 1d8 are:
Roll | Description | Effect |
1 | Individual in a swamp | strips off armor to keep from sinking <link: WSG> |
2 | Spiders attacking | individual strikes/attacks floor to kill them |
3 | Individual has shrunk | shouts for help to return to normal size |
4 | Item held is a viper | individual drops it leaps back to avoid its attack <link: snake?> |
5 | Individual is suffocating | runs gasping in random directions in order to breathe <link: DSG, smoke damage?> |
6 | Associates are diseased | individual avoids coming within 10 feet of them |
7 | Individual is melting | stands howling and "holding self together" |
8 | Leech on back | individual tears off anything worn on back and attacks it |
<slight format change : use of table>
<make notes at various illusion spells?>
Basidironds have no minds by human standards,
so all forms of mental attacks, <link
to complete list?>
including charm
monster, hold monster, and similar spells,
have no effect.
A cold-based
attack will not damage a basidirond but will {SLOW}
the monster to 50% normal movement and prevent spore attacks.
<note: image should be orange & black>
UA:
hp 30
XP 655