BEHIR

FREQUENCY: Rare
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY: Rare ([Dungeon Level VII])

NO. APPEARING: 1-2
ARMOR CLASS: 4 <(NAC=0)?>
MOVE: 15"
HIT DICE: 12
% IN LAIR: Nil
TREASURE TYPE: See below
NO. OF ATTACKS: 1 and 1 or 1 and 6
DAMAGE/ATTACK: 2-8/2-5 or 2-8 / 6 x 1-6
SPECIAL ATTACKS: Lightning bolt
SPECIAL DEFENSES: Immune to electricity, poison
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (40' long)
LEVEL/X.P. VALUE: VII | 2850 + 16

SAVES: 7.8.9.8.10

A behir is a snake-like reptilian monster with 12 legs that allow it to
move with considerable speed and climb well (half normal SPEED). It can
fold its limbs CLOSE to its long, narrow body and slither in snake-fashion if
it desires. The head is more crocodilian than snake-like. Attack is by
biting & looping its body around the victim and squeezing. If the latter
succeeds, the victim is subject to 6 talon attacks next round.

Lightning Bolt: A behir can discharge a 20-foot long stroke of electrical energy once every 10 rounds.
This lightning bolt will cause 4d6 + 24 points of damage unless a save vs. Breath Weapon is made. <1>
Half damage is applicable in the latter case.

The behir swallows whole on a 20,
with effects similar to those caused by a purple worm.

Treasure: As behir sometimes swallow prey whole, there is a 10% chance
that there will be some small item(s) of value inside the monster,
such as gems (10 x [Q] 60%), jewelry (1-8 pieces 30%), and a small magic item of indigestible nature (10%). <define small magic item>

Description: Behir have band-like scales of great hardness.
Their colour ranges from ultramarine to deep blue with bands of gray-brown.
The belly is pale blue.