FREQUENCY: Rare
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very rare ([Tropical Wilderness
Mountains], [Tropical Wilderness Hills])
FREQUENCY: Rare
([Dungeon Level VII])
NO. APPEARING: 1-2
ARMOR CLASS: 4 <(NAC=0)?>
MOVE: 15"
HIT DICE: 12
% IN LAIR: Nil
TREASURE TYPE: See below
NO. OF ATTACKS: 1 and 1 or 1 and 6
DAMAGE/ATTACK: 2-8/2-5 or 2-8 / 6 x 1-6
SPECIAL ATTACKS: Lightning
bolt
SPECIAL DEFENSES: Immune to electricity,
poison
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (40' long)
LEVEL/X.P. VALUE: VII | 2850 + 16
SAVES: 7.8.9.8.10
A behir is a snake-like reptilian monster
with 12 legs that allow it to
move with considerable speed and climb
well (half normal SPEED). It can
fold its limbs CLOSE to its long, narrow
body and slither in snake-fashion if
it desires. The head is more crocodilian
than snake-like. Attack is by
biting & looping its body around the
victim and squeezing. If the latter
succeeds, the victim is subject to 6 talon
attacks next round.
Lightning Bolt:
A behir can discharge a 20-foot long stroke of electrical energy once every
10 rounds.
This lightning
bolt will cause 4d6 + 24 points of damage unless a save vs. Breath
Weapon is made. <1>
Half damage is applicable in the latter
case.
The behir swallows whole on a 20,
with effects similar to those caused by
a purple worm.
Treasure: As behir sometimes swallow
prey whole, there is a 10% chance
that there will be some small item(s)
of value inside the monster,
such as gems
(10 x [Q] 60%), jewelry (1-8 pieces 30%),
and a small magic item of indigestible nature (10%).
<define small magic item>
Description: Behir have band-like
scales of great hardness.
Their colour ranges from ultramarine to
deep blue with bands of gray-brown.
The belly is pale
blue.