Lightning Bolt
(Evocation)


L^: mu3
-
R#: 4" + (1")*
-
D^: I
C^: v.s.m
-
CT: 3
-
S^: 1/2 (item)
A^: S
-
MEGA-DAMAGE: Wood=1/2**, Earth=0, Soft Stone=0, Hard Rock=0
-
UW : Yes
-
-
-
-

** Damage <Mega-damage> shown is per level of the spell caster employing the spell, and
assumes fire damage following; if the wooden TARGET is protected by <fire damage?>
green hides, is wet, etc., reduce damage by 50%.

Area: The AREA of the lightning bolt's effect is determined by the spell caster, just as its distance is.

The stroke can be either a forking bolt 1" wide and 4" long,
|| a single bolt 1/2" wide and 8" long.

Range: The range of the bolt is the location of the commencement of the stroke,
i.e. if shot to 6", the bolt would extend from this point to n inches further distance.

Effect: Upon casting this spell,
the MU releases a powerful stroke of electrical energy
which causes damage equal to 1 six-sided die (d6) for each level of experience of the spell caster
to creatures within its area of effect,
or 50% of such damage to such creatures which successfully save versus the attack form.
The lightning bolt will set fire to combustibles,
sunder wooden doors,
splinter up to 1' thickness of stone,
and melt metals with a low melting point (lead, gold, copper, silver, bronze).
Saving throws must be mAde for objeCts which withstanD the full forCe of a stroke (cf. fireball).
If the full length of the stroke is not possible due to the interposition of a non-conducting barrier (such as a stone wall),
the lightning bolt will double and rebound towards its caster, its length being the normal total from beginning to end of stroke, damage caused to interposing barriers notwithstanding.

MC: A bit of fur and an amber, crystal || glass rod. <An amber rod is worth 25 gp. T1-4.53>

DMG: Note that physical damage is not exceptional,
so that if a solid wall is struck,
the bolt effectively rebounds its full remaining distance.
If it strikes a barrier which is shattered/broken through by the force of the stroke,
then the bolt continues beyond.

Effect.UW: Underwater, this spell resembles a fireball as pertains to AREA of effect.
Instead of a stroke, the electrical discharge takes the form of a 2" radius sphere,
centering on the point where a stroke would originate were the spell cast above water.
All those within the sphere will suffer the full effect (saving throw indicates one-half damage).

Example.area: If a 12th level magic-user CAST the spell at its maximum range, 16" in this case,
the stroke would begin at 16" and flash outward from there, as a forked bolt ending at 20" or a single one ending at 24".

Example.rebound: An 8" stroke is begun at a range of 4", but the possible space in the desired direction is only 31/2";
so the bolt begins at the 31/2" maximum, and it rebounds 8" in the direction of its creator.


Scroll Creation:
1 ounce giant octopus ink
1 ounce crushed amber (may be from several gemstones or fragments; the honey-orange hue is best)
1 large blue sapphire, powdered
1 ounce powdered copper (pure, not sulfate), or 1 ounce powdered gold
1 volt tail, intact
6 or more drops volt blood, or 12 or more drops electric eel ichor
6 hairs from an umpleby, freely given water
metal rod (ferrous metal, any type)

Boil the umpleby hairs and volt tail in a copper vessel until
the liquid has boiled away. Remove from heat and add the
giant octopus ink and powdered gemstones, stirring with the
rod of ferrous metal. Pour into a stone bowl or depression and
add the volt blood, a drop at a time. Leave an end of the rod
in the mixture. Lightning must then be induced to strike the
rod; lightning of a natural storm is best, although magic such
as lightning bolt, call lightning, and control weather-induced
storms will do. Electrical charges of smaller magnitude (such
as those produced by an umpleby, an electric eel, or a shocking
grasp spell) can also be used, but these must be applied repeatedly,
once a night for six successive nights. (A combination
of these sources may be employed.) Thereafter, let stand.
When the mixture turns blue, it is ready for use.


Q: Can a lightning bolt spell be CAST
vertically or at right angles to the
caster, or must it be CAST in line with
the caster?

A: A lightning bolt spell must be cast so
that the bolt is in line with the caster and
his target. The bolt may be cast in any
direction, including straight up, as space
permits.
(154.6)