Charonadaemon (Lesser Daemon)

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VIII])

FREQUENCY: Common ([Astral Plane])
FREQUENCY: Uncommon ([Ethereal Plane])

NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 18"
HIT DICE: 10+20
% IN LAIR: 100%
TREASURE TYPE: [I]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Gaze inspires fear
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 80% to first level spells
INTELLIGENCE: Exceptional
ALIGNMENT: Neutral evil
SIZE: M (5' tall)
LEVEL/X.P. VALUE: VIII | 5300 + 16

The charonadaemons are the servants of Charon (q.v.), boatman of the
Lower Planes, and like their masterthey pilot their small skiffsalong the
river Sty. These thin, grey, pale-eyed humanoids are more easily summoned
than their master but are more cunning and malevolent.

Charonadaemons are normally found onlyon the Styx and may be called
by any of the conjuration/summoning spells listed in the PLAYER'S
HANDBOOK. A charonadaemon charges the following for each passenger:
a magic item, a bag of 10 platinum coins, or 2 gems of 50+ gp
value. If not paid, the charonadaemon will seek to prevent anyone
entering its boat, and will teleport itself and its craft away. The charonadaemoncan
pilot itscraftthrough the Astraland Ethereal Planesaswell
as the Lower Planes, and is occasionally sent to the Prime Material
Plane to retrieve a person at behest of Charon, the Oinodaemon, or
another powerful evil being.

Even if a charonadaemon is paid (as opposed to sent by a higher evil
force), there is still a chance (15%) that the daemon will betray its
summoners, either by delivering them to the incorrect place or plane
(85%) or leading the party into an ambush of charonadaemons and
hydrodaemons (1 5%). This chance of betrayal can be reduced by additional
contributions to the charonadaemon's hoard.

When it is angered, the eyes of the charonadaemon glow fiery red. Any
being confronted by these glowing eyes must save vs. fear or flee them
in terror (as spell). These daemons may summon 1-6 hydrodaemons
from the Styx to fight for them.

Charonadaemons are telepathic and, in addition to speaking all languages,
keep in contact with others of their race at all times. Any person
harming a charonadaemon will not get a reply to his or her summons
until the summoner has made a suitable sacrifice and repentance. The
sacrifice should include rare stones, magic, and a good intelligent being,
and be conducted in a desecrated temple of good.