FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VIII])
FREQUENCY: Common ([Astral
Plane])
FREQUENCY:
Uncommon ([Ethereal Plane])
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 18"
HIT DICE: 10+20
% IN LAIR: 100%
TREASURE TYPE: [I]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Gaze inspires
fear
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 80% to
first level spells
INTELLIGENCE: Exceptional
ALIGNMENT: Neutral evil
SIZE: M (5' tall)
LEVEL/X.P. VALUE: VIII |
5300 + 16
The charonadaemons are the
servants of Charon (q.v.), boatman of the
Lower Planes, and like their
masterthey pilot their small skiffsalong the
river Sty. These thin, grey,
pale-eyed humanoids are more easily summoned
than their master but are
more cunning and malevolent.
Charonadaemons are normally
found onlyon the Styx and may be called
by any of the conjuration/summoning
spells listed in the PLAYER'S
HANDBOOK. A charonadaemon
charges the following for each passenger:
a magic item, a bag of 10
platinum coins, or 2 gems of 50+ gp
value. If not paid, the
charonadaemon will seek to prevent anyone
entering its boat, and will
teleport itself and its craft away. The charonadaemoncan
pilot itscraftthrough the
Astraland Ethereal Planesaswell
as the Lower Planes, and
is occasionally sent to the Prime Material
Plane to retrieve a person
at behest of Charon, the Oinodaemon, or
another powerful evil being.
Even if a charonadaemon is
paid (as opposed to sent by a higher evil
force), there is still a
chance (15%) that the daemon will betray its
summoners, either by delivering
them to the incorrect place or plane
(85%) or leading the party
into an ambush of charonadaemons and
hydrodaemons (1 5%). This
chance of betrayal can be reduced by additional
contributions to the charonadaemon's
hoard.
When it is angered, the eyes
of the charonadaemon glow fiery red. Any
being confronted by these
glowing eyes must save vs. fear or flee them
in terror (as spell). These
daemons may summon 1-6 hydrodaemons
from the Styx to fight for
them.
Charonadaemons are telepathic
and, in addition to speaking all languages,
keep in contact with others
of their race at all times. Any person
harming a charonadaemon
will not get a reply to his or her summons
until the summoner has made
a suitable sacrifice and repentance. The
sacrifice should include
rare stones, magic, and a good intelligent being,
and be conducted in a desecrated
temple of good.