Charon
(The Boatman
of the Lower Planes)
FREQUENCY: Unique
FREQUENCY: Very
rare ([Dungeon Level X])
FREQUENCY: Very
rare ([Astral Plane])
FREQUENCY: Very
rare ([Ethereal Plane])
NO. APPEARING: 1
ARMOR CLASS: -5
MOVE: 18" over all surfaces
HIT DICE: 140 hp
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8 + paralysis
SPECIAL ATTACKS: Gaze inspires fear+
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 120% to 1st-level spells
INTELLIGENCE: Godlike
ALIGNMENT: Neutral evil
SIZE: M (6' tall)
LEVEL/X.P. VALUE: X | 22,200 + 35
The river Styx links the topmost layers
of the Lower Planes,
and its branches can be found anywhere
from the Nine Hells to the Abyss.
When encountered, the river is a deep,
swift, and unfordable torrent.
Those who touch or drink from the Styx
will forget their past lives completely.
A save applies.
If the save is made,
treat as a forgetspell
cast by a Wizard (MU15).
The safest passage across the Styx is
by the skiff of Charon, boatman of the Lower Planes.
Charon may be summoned only on the banks
of the Styx.
Any of the following spells attract his
attention: holy or unholy word, conjure elemental, summoning
an invisible stalker or aerial servant, or a symbol of any
type.
He will appear with a
large black skiff that holds 10,
anf if requested will ferry his charges
to the topmost layer of any Lower Plane.
His charge is a magic item, a silk bag
of 100 pp, or two gems of 500+ gp value.
Charon never carries this treasure but
distributes it among his servants, the charonadaemons (q.v.).
Charon will not transport any beings that
do not pay his price,
and he has several abilities to enforce
this.
His gaze causes fear (as wand)
to all he views.
He strikes with a long pole, causing 2-8
points of damage and paralysis (save applies) for 2-8 turns.
Charon may also tap the power of the river
Styx itself, causing it to rise up and attack like a 16 HD water elemental.
Any hit by this river-incarnation does
5-30 points of damage and causes the TARGET to
save or lose its memory.
Charon may at any time summon 3-18 charonadaemons
or 2-12 hydrodaemons, who will appear in 1-3 rounds.
Charon has the following psionic powers:
the sciences of body
equilibrium,
body
weaponry,
[detection of good/evil],
object
reading,
and sensitivity
to psychic impressions,
and major sciences of energy
control and
probability
travel.
-
Charon's form may be destroyed,
but he is never truly slain,
as he is native to all 5 of the Lower
Planes.
His form will cease to exist on that plane
for a single day before returning.
Charon appears as a skeletal man with a
haggard face and glowing eyes.
He is normally dressed in royal robes
of ermine and silk.