CHOKE CREEPER
(Strangle Vine)
<image = Assassin Vine>
FREQUENCY: Rare ([Temperate Wilderness
Hills], [Temperate Wilderness Forest])
FREQUENCY: Rare ([Tropical Wilderness
Hills], [Tropical Wilderness Forest])
NO. APPEARING: 1
ARMOR CLASS: 6(vine)/5(stalk)
MOVE: 1/2" <(vines)>
HIT DICE: 25 (see below) <(+
20+ vines, each has 2-16 hp)>
<larger the plant, the hardier the
vine : average d8 # from 25 = vhp : vhpx2 = hit point of each vine>
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 8 (or more)
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Strangulation
SPECIAL DEFENSES: [SB] <(Cold,
Fire, Electricity)>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L <(plant stem = 100+ feet)>
LEVEL/X.P. VALUE: IX | 7600 + 35
SAVES, VINES: 14.15.16.17.17 <correct this>
The choke creeper,
or strangler vine,
seems to be a cousin to the hangman
tree (q.v.).
The plant stem grows to near tree-trunk
thickness,
may be over 100 feet long,
and may have a score or more <(20+)>
of creeping,
strangling vines.
Vines creep 5 feet per round by use of
flexible tendrils.
Each vine takes 2-16 points of damage
to sever,
and the larger the plant,
the hardier the vine.
Small choke creepers have only 1 pip per
hit die,
and the huge old
ones have 8 per die (200 hit points).
Damage to attacking strangler vines does
not affect the main plant.
Vines are attracted to light and movement.
As they appear to be normal vegetation,
they usually can grab unsuspecting victims.
<UA = no encounter menu, appears as
wallset / floorset?, automatic combat (with normal chances for surprise)
if square is entered?>
<space>
STRANGULATION
Once the victims are held,
they are squeezed for 1-4 points of damage
per turn.
There is a 10% chance per turn of squeezing
that a vine will use a strangling grip.
The victim dies at the end of the succeeding
round. <use DSG hold breath rules, instead?> <garrot>
There are typically 8 strangler vines along
each 10-foot section of the choke creeper plant and double that number
at its end portion.
<theory>
4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 8 sv |
cc | cc | cc | cc | cc | cc | cc | cc | cc | cc |
4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 4 sv | 8 sv |
These mobile viness usually fan out to
cover a 360 degree <degree symbol> AREA.
Each vine branch is 9-16 feet long.
SPECIAL DEFENSES
A choke creeper is not affected by small,
torch-sized fires,
but a hot fire,
such as of burning oil,
will cause normal damage and mobile vines
will move away.
Cold will cause 1 point of damage per damage
die and immobilize the plant sections struck for 2-5 rounds.
Electrical attacks double the movement
rate of vines for 2-5 rounds and do no damage to the plant.
<headings added>
<note: this monster might originate
from The King of Elfland's Daughter, by Lord Dunsany>