FREQUENCY: Rare ([Temperate
Civilized Swamp])
FREQUENCY: Rare ([Temperate
Wilderness Swamp])
FREQUENCY: Rare
([Temperate Freshwater Surface])
FREQUENCY: Rare
([Temperate Saltwater Surface])
FREQUENCY: Rare
([Tropical Civilized Swamp])
FREQUENCY: Rare
([Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Freshwater Surface])
FREQUENCY: Rare
([Tropical Saltwater Surface])
NO. APPEARING: 1-20
ARMOR CLASS: 5
MOVE: 9" / 18" (MC: C)
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M (7' tall)
LEVEL/X.P. VALUE: II | 35 + 3
SAVES: 13.14.15.16.16
Giant cranes are found in the same habitats
as are ordinary cranes,
herons,
bitterns,
and similar wading birds.
They hunt large fish
in marshes && swamps,
along the banks of watercourses,
or on lake verges.
Although generally nonaggressive, giant
cranes are protective of
their mates, young, and nesting areas.
NO. APPEARING: If more than 10 are
encountered,
it is 50% likely that each additional
bird will be an immature specimen.
If 20 are encountered, there is a 50%
chance that they are part of a great flock of 31-50 (1d20+30).
From 3-12 of the flock will be half-grown
fledglings.
USE THIS TEMPLATE FOR HALF-GROWN FLEDGLINGS
NO. APPEARING: *, **
ARMOR CLASS: 5
MOVE: 5" / 9" (MC: C)
HIT DICE: 1 + 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-5
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (3.5' tall)
LEVEL/X.P. VALUE:
ENCOUNTER:
WAIT = giant crane does not fight
ADVANCE = giant crane FIGHTS
from bittern: giant cranes are found in India, China, America, [Mexico], Japan (technically, maybe not a correct use of the word habitat)
d000
5 = 1
10 = 2
15 = 3
20 = 4
25 = 5
30 = 6
35 = 7
40 = 8
45 = 9
50 = 10
55 = 11
575 = 11
60 = 12
625 = 12
65 = 13
675 = 13
70 = 14
725 = 14
75 = 15
775 = 15
80 = 16
825 = 16
85 = 17
875 = 17
90 = 18
925 = 18
95 = 19
975 = 20
100 = Great Flock
no time to finish, now, but that is a start
<make statblock for fledgling>
<g=4>