CRANE, GIANT (Heron, Giant)

FREQUENCY: Rare ([Temperate Civilized Swamp])
FREQUENCY: Rare ([Temperate Wilderness Swamp])
FREQUENCY: Rare ([Temperate Freshwater Surface])
FREQUENCY: Rare ([Temperate Saltwater Surface])

FREQUENCY: Rare ([Tropical Civilized Swamp])
FREQUENCY: Rare ([Tropical Wilderness Swamp])
FREQUENCY: Rare ([Tropical Freshwater Surface])
FREQUENCY: Rare ([Tropical Saltwater Surface])

NO. APPEARING: 1-20
ARMOR CLASS: 5
MOVE: 9" / 18" (MC: C)
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M (7' tall)
LEVEL/X.P. VALUE: II | 35 + 3

SAVES: 13.14.15.16.16

Giant cranes are found in the same habitats as are ordinary cranes,
herons, bitterns, and similar wading birds.
They hunt large fish in marshes && swamps,
along the banks of watercourses,
or on lake verges.
Although generally nonaggressive, giant cranes are protective of
their mates, young, and nesting areas.

NO. APPEARING: If more than 10 are encountered,
it is 50% likely that each additional bird will be an immature specimen.
If 20 are encountered, there is a 50% chance that they are part of a great flock of 31-50 (1d20+30).
From 3-12 of the flock will be half-grown fledglings.


USE THIS TEMPLATE FOR HALF-GROWN FLEDGLINGS

NO. APPEARING: *, **
ARMOR CLASS: 5
MOVE: 5" / 9" (MC: C)
HIT DICE: 1 + 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-5
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (3.5' tall)
LEVEL/X.P. VALUE:

ENCOUNTER:
WAIT = giant crane does not fight
ADVANCE = giant crane FIGHTS


from bittern: giant cranes are found in India, China, America, [Mexico], Japan (technically, maybe not a correct use of the word habitat)



 

d000
5 = 1
10 = 2
15 = 3
20 = 4
25 = 5
30 = 6
35 = 7
40 = 8
45 = 9
50 = 10
55 = 11
575 = 11
60 = 12
625 = 12
65 = 13
675 = 13
70 = 14
725 = 14
75 = 15
775 = 15
80 = 16
825 = 16
85 = 17
875 = 17
90 = 18
925 = 18
95 = 19
975 = 20
100 = Great Flock

no time to finish, now, but that is a start

<make statblock for fledgling>

<g=4>