GLOOMWING

FREQUENCY: Rare
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY: Rare ([Dungeon Level VI])

NO. APPEARING: 1
ARMOR CLASS: 1
MOVE: /12" (MC: [D])
HIT DICE: 5+1
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-3/1-3/1-8 ~ 15
SPECIAL ATTACKS: Pheromone
SPECIAL DEFENSES: Confusion
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M M (8' wingspan)
LEVEL/X.P. VALUE: VI | 525 + 6

Gloomwings are aerial carnivores with great speed and agility. Their larva
stage is the tenebrous worm (q.v.). Although not as robust as tenebrous
worms, gloomwings are nevertheless deadly opponents who aggressively
seek prey both in the air and on the ground.

The wings and body of the creature are geometrically patterned with black
&& silver that will cause confusion in any intelligent being that views the <int=x>
monster squarely from above (save vs. spell or be confused). This coloration
provides excellent camouflage, making the gloomwing almost impossible
to detect. Thus the gloomwing gains surprise with a roll of 1-3 on a
1 d6. Creatures on the the ground that are smaller than a halfling will be
carried away and devoured in midair; larger prey are attacked by hovering
and slashing with the 2 front claws (the creature lacks the strength and
coordination to employ all 8) and its mandibles. On the 2nd and each
successive round of melee it will emit a pheromone which can cause
weakness in any non-insect. Exposed creatures must save vs. poison or
lose 1 point of strength per round of exposure. Lost points are restored 1-4
turns after the exposure ceases. Creatures who make their initial save
need not save again, and multiple gloomwings do not require multiple
saves. The scent may also attract 1-4 additional gloomwings (20% per
round, regardless of the number of gloomwings present).

Egg-laden females (1 -2 on a ld6) will use the corpse of a slain victim as a
repository for their eggs, which will hatch in 12 days, sprouting 4-10
tenebrous worms (9.v.). The corpse will not survive any attempt at resurrection
unless the infestation is removed with a cure disease spell. Unless
killed, the worms will completely devour the body.

Gloomwings are huge moths with black and silver streaks over the wings
and body. The large fern-like antennae are dusky sable tipped with white.
Each of the 8 legs is armed with an iridescent pearl claw. The extended
mouth is equipped with a double set of ivory mandibles (value 25 gp per
gloomwing).

<wtf?>
1..
LEVEL/X.P. VALUE: VI | 525 + 6

22.
Nothgeux
LEVEL/X.PNM51
 

2.
won'that be for the Olypkcs ?
<wtf?>