Each form of deadly pudding is a variety of the better-known black (deadly) pudding.
SD: Acid, cold,
and poison have no effect on deadly puddings.
Lightning
bolts or blows from weapons divide these monsters into viable creatures
of smaller size.
Fire causes
normal damage, as do magic missile
spells.
Details of each type are given separately
below.
See "Black
Pudding" for information on
movement
abilities.
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FREQUENCY: Uncommon
FREQUENCY: Common
([Dungeon Level VIII])
FREQUENCY: Very
rare ([Temperate Wilderness Forest], [Temperate
Wilderness Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Plains])
NO. APPEARING: 1
or 1-4
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 11
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 5-20
SPECIAL ATTACKS:
[SB]
SPECIAL DEFENSES:
See
above
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S to L (3'
d. to 8' d.)
LEVEL/X.P. VALUE:
VII | 1600 + 16 <1>
SAVES: (7).11.12.13.13.14
This type dwells
principally in marsh areas.
It has a tougher
skin but its attack is less effective than other varieties.
Brown puddings do
not dissolve metals but do destroy leather or wood in a single round, regardless
of any magical pluses.
FREQUENCY: Rare
([Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Uncommon
([Dungeon Level VIII])
NO. APPEARING: 1 or 1-3
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 8+1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 <THACO 12 @ DL4>
DAMAGE/ATTACK: 4-24
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: See
above
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S to L
(3' d. to 8' d.)
LEVEL/X.P. VALUE: VII | 1000 + 12 <1>
Adapted to dwell in arid regions, these monsters scavenge barrens and deserts and feed on silicates if animal or vegetable matter is unavailable.
They dissolve leather as does a brown pudding.
Metals are eaten at a rate equal to half
that of a black pudding, <> i.e.,
chainmail in 2 rounds, plate in 4.
In other respects they are like brown
puddings.
White Pudding (Cold Woman)
FREQUENCY: Rare (polar
regions && icy places)
FREQUENCY: Rare
([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness
Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Rare
([Cold Wilderness Desert])
FREQUENCY: Very
rare ([Dungeon Level VIII])
NO. APPEARING: 1
|| 1-3
ARMOR CLASS: 8
MOVE: 9"
HIT DICE: 11
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS:
1
DAMAGE/ATTACK: 7-28
SPECIAL ATTACKS:
[SB]
SPECIAL DEFENSES:
See
above
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
to L (3' d. to 8' d.)
LEVEL/X.P. VALUE:
VII | 1200 + 16 <1>
These cold-dwelling
creatures are 50% likely to be mistaken
for snow &&
ice under the best of conditions. They haunt polar
regions || icy places
in order to find prey, although they can live by
devouring any animal
|| vegetable material; even ice provides them
with enough nutrition
to exist.
They do not affect
metals but dissolve
animal || vegetable
materials in a single round, inflicting damage to
flesh at an astounding
rate.
They are subject
to attack forms as are all other deadly puddings.