FREQUENCY: Very rare ([Cold
Wilderness Forest])
FREQUENCY: Very
rare ([Cold Freshwater Surface])
FREQUENCY: Very rare ([Temperate
Wilderness Forest])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
NO. APPEARING: 1 or 2-5
ARMOR CLASS: 7
MOVE: 3" or 15" and/18"
(MC: D)
HIT DICE: 2 or more
% IN LAIR: Nil
TREASURE TYPE: [SB]
NO. OF ATTACKS: As swan
or human
DAMAGE/ATTACK: As swan or
by weapon type
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 2% per
hit die
INTELLIGENCE: High to genius
ALIGNMENT: As ranger
SIZE: M
PSIONIC ABILITY: Unlikely
Attack/Defense
Modes: [SB]
LEVEL/X.P. VALUE: Variable
| variable
A swanmay is a human
female who has the magical power to change
herself into a swan.
Although this power is conveyed through the
dweomer of an item, no male
is known to have ever possessed and
successfully used a captured
{item} of this sort. The power to become a
swan
is typically contained in a feathertoken or feathered garment (both
of which become part of
the feathering of the swan), or possibly a signet
ring (which will become
a band on the swan's leg).
A swanmay can be harmed only
by +1 or better magic weapons when in
swan form. Also, in that
form, she has a MR of 2% per hit
die. In human form, all
swanmays are rangers.Thus, they possess
all of
the characteristics and
abilities of that subclass of fighters. To find the
level of a swanmay, 2d6
are rolled, and this shows the level between 1st
(2) and 11th (12), ie.,
3 indicates a 2nd level swanmay/ranger, 4 a 3rd
level, etc. Although rangers,
swanmays are principally attuned to solitude,
nature, and the company
of their adopted kind. Thus, while they
might aid good persons in
need, they otherwise shun humanity and
civilization, and abhor
subterranean places even more than enclosed
places above ground. They
attract no followers. The swanmay may
possess psionics as a normal
human.
When encountered, a swanmay
will have light armor and attendant
gear, bow and arrows, sword,
and dagger carefully hidden somewhere
nearby. These items will
not usually be magical. Swanmays are typically
friendly with the little
folk of the woods, such as sylvan elves, dryads,
and like creatures. They
dislike noisy, brash creatures, ferocious beasts,
and all Evil. Only druids
are known to associate regularly with swanmays,
and then only because of
the latter's desire for druidical assistance
against some evil.
<origin = Three Hearts &&& Three Lions, by Poul Anderson>
ADQ: Is it possible
for a player to become a
Swanmay (from Monster
Manual II).
ADA: Although it
is theoretically possible
for a human female Ranger
to become a
Swanmay, there are several
points that
would hinder such action:
* The original Swanmay
is closely associated
with sylvan elves, dryads,
and other
enchanted forest creatures.
The PC
would also have to be closely
associated
with these.
* The original Swanmay is
a solitary creature
and the PC would have to
become of a like sort to
have the swan
changing item function properly.
* Swanmays have no followers.
* Swanmays must always fight
evil.
If the PC takes on all of
these
concepts and does not steal
the magic item
needed for the change, it
should be possible.
(Polyhedron #14)