FREQUENCY: Very rare
NO. APPEARING: 1-4
ARMOR CLASS: 1
MOVE: 9"
HIT DICE: 5+5
% IN LAIR: 70%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-3 (x3), 4-16
SPECIAL ATTACKS: Surprise on a 1-5
SPECIAL DEFENSES: Immune to fire,
cold attacks
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: (4' tall) <M?>
LEVEL/X.P. VALUE: 55 + 8 hp <typo>
<550 + 8 per HP?>
The xaren are relatives of the xorn.
They exist on The
Elemental Plane of Earth but enjoy travel to The
Prime Material Plane to feed.
Their favorite metals are iron, copper,
silver,
gold
and electrum (in that order).
Magic metal gives them 1 HP
permanently for every + on an eaten
item. Items that are not + enchanted neither
help nor {harm} a xaren
unless they are aligned to harm neutral
creatures. This +1 to +5 for
eating a shield, for example, is limited
so that total HP can never
exceed 45. Yet they will still crave magic
metal and will be eager to
obtain it. They are intelligent enough
to realize the relationship
between magical metal and their health.
Xaren, like xorn,
blend with rock-like surroundings and thus are very
likely to surprise
others in such a setting. They like to snack on metal,
even in ore form, and they can smell ore
at 20 feet and magic metal at 40
feet. They do not eat very much at a single
meal, and metal weighing 5-8
pounds is quite enough to satiate one
for 1-4 days. Xaren speak a bizarre <noted at DMG>
tongue but telepathy or knowledge of tongues
can aid one in understanding them.
They will approach and seek a hand-out.
They will
become highly aggravated if they smell
magic metal which is not offered
to them, in such situation they are 80%
likely to attack. Failure to offer
ordinary metal will produce an attack
40% of the time.
Xaren are not harmed by fire and cold (even
magical varieties) but
lightning will deal out half or no damage.
Move
earth, flesh to rock,
[dig] will kill them instantly. Rock
to mud lowers their AC to 10 in
1-4 rounds.
Sharp weapons do only half damage to xaren,
but blunt weapons do
full damage. If attacked with a magic
weapon, a xaren is
40% likely to try to bite the weapon (consider
the weapon as AC -2
for this attempt)! A xaren's bite will
destroy any weapon utterly, but
the weapon's owner is allowed a save vs.
Crushing Blow (with no bonus).
Xaren can MOVE to The
Elemental Plane of Earth at will and can MOVE
through solid rock at 9" per round.
It takes a xaren 1 full round to adjust
its molecules so that it can do this.
Xarens who reside on the Prime
Material Plane are usu. near treasure
or
ore of some kind. They hoard treasure
for emergencies and eat it only
if no other metal is at hand. Treasure
type is as follows: 40% for 2-200 of
each type of coin except platinum; 20%
for 1-8 gems (10 gp base value);
10% for 1-2 magic items not made of metal
and valued at under 10,000 gp.
Occasionally nonmetal magic items might
be in their hoard.
<redundant sentence>
Their lair might be a room inside solid
rock, for they can burrow in rock at 3"
<burrow is confusing>
per round. If this is the case (70% likely)
it will not be very deep in the earth
(only 10 feet or so). Xaren losing a melee
will FLEE to their lair, and,
if found there, escape to The
Elemental Plane of Earth.
FREQUENCY: Very
rare ([Cold Civilized Mountains], [Cold Civilized Hills]), ([Cold
Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Very rare ([Temperate Civilized
Mountains], [Temperate Civilized Hills])
FREQUENCY: Very rare ([Temperate Wilderness
Hills])
FREQUENCY: Very
rare ([Tropical Civilized Mountains], [Tropical Civilized Hills])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY: Very
rare ([Dungeon Level VI])
FREQUENCY: Rare
([Ethereal Plane])