YETH HOUND

FREQUENCY: Very rare ([Wild, remote])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Dungeon Level IV])

NO. APPEARING: 4-16
ARMOR CLASS: <(Silver, Magic: see below)> = 0 <>
MOVE: 15" / 27" (MC: B)
HIT DICE: 3+3
% IN LAIR: 100% (daytime only, otherwise 0%) <(Subterranean dens)>
TREASURE TYPE: Incidental
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: Silver || magic weapon to hit
MAGIC RESISTANCE: 10%
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (4-1/2' to 5' at shoulder)
LEVEL/X.P. VALUE: IV | 235 + 4

SAVES: 13.14.15.16.16

The hideous monster hounds known as yeth are found only in the
wildest, most remote places. They lair in subterranean dens until the
clean sunlight fades and they can come forth to hunt.
They will devour any warm-blooded prey but vastly prefer demi-humans, brownies, and the like.

Fear: Yeth hounds make a ghastly baying which can be heard for a mile or more.
Creatures within 9" must save vs. Spells or FLEE in panic -- usu. <v>
to be pulled down & gnawed to death by the ferocious pack.
<overbear>
<>

Yeth hounds can be struck only by magic || silver weapons, and only the
magical +pluses+ of such weapons actually inflict damage, i.e. a +1 long sword inflicts
1 points of damage, a +2 dagger 2 points, a +3 spear 3 points, etc.
Silver weapons inflict 1 point because of their metal.
<>

As yeth hounds have the magical ability to [fly] & enjoy service to such creatures as night hags, evil humans, and the like, they will often be encountered co-operating with some sort of evil huntsmen.
Of course, such things as will hunt with yeth are not subject to [fear] from their dreadful baying.

Yeth hounds appear to be huge dogs of dull black colour. Their heads have
an almost human appearance, and their ears are horn-like.
Their eyes glow a cherry red colour.

NORMAL LOAD: 200#
MAX. LOAD: 300#
MOVE RATE: 27/12 (miles per half-day, ie. 8 hours)
MC: C
STAMINA, ALOFT: 9/6 turns max.
STAMINA, REST: 6 turns (rest required for 18 turns of flying)


UA:
TP = demi-humans, brownies, warm-blooded