FREQUENCY: Very rare ([Wild,
remote])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Plains],
[Cold Wilderness Desert])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Plains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Dungeon Level IV])
NO. APPEARING: 4-16
ARMOR CLASS: <(Silver,
Magic: see below)> = 0 <>
MOVE: 15" / 27" (MC: B)
HIT DICE: 3+3
% IN LAIR: 100% (daytime
only, otherwise 0%) <(Subterranean dens)>
TREASURE TYPE: Incidental
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: Silver
|| magic weapon to hit
MAGIC RESISTANCE: 10%
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (4-1/2'
to 5' at shoulder)
LEVEL/X.P. VALUE: IV | 235
+ 4
SAVES: 13.14.15.16.16
The hideous monster
hounds known as yeth are found only in the
wildest, most remote places.
They lair in subterranean dens until the
clean sunlight fades and
they can come forth to hunt.
They will devour any warm-blooded
prey but vastly prefer demi-humans, brownies,
and the like.
Fear: Yeth hounds
make a ghastly baying which can be heard for a mile or more.
Creatures within 9" must
save
vs. Spells or FLEE in panic -- usu. <v>
to be pulled down &
gnawed to death by the ferocious pack.
<overbear>
<>
Yeth hounds can be struck
only by magic || silver weapons, and only the
magical +pluses+ of such
weapons actually inflict damage, i.e. a +1 long sword inflicts
1 points of damage, a +2
dagger 2 points, a +3 spear 3
points, etc.
Silver weapons inflict 1
point because of their metal.
<>
As yeth hounds have the magical
ability to [fly] & enjoy service to such creatures as night
hags, evil humans, and the like, they will
often be encountered co-operating with some sort of evil huntsmen.
Of course, such things as
will hunt with yeth are not subject to [fear] from their dreadful baying.
Yeth hounds appear to be
huge
dogs of dull black colour. Their heads have
an almost human appearance,
and their ears are horn-like.
Their eyes
glow a cherry red colour.
NORMAL LOAD: 200#
MAX. LOAD: 300#
MOVE RATE: 27/12 (miles
per half-day, ie. 8 hours)
MC: C
STAMINA, ALOFT: 9/6 turns
max.
STAMINA, REST: 6 turns (rest
required for 18 turns of flying)
UA:
TP = demi-humans, brownies, warm-blooded