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ABBATHOR
Great Master of Greed
Greater god

ARMOR CLASS: 0
MOVE: 12"
HIT POINTS: 330
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-24 (+12)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 50%
SIZE: L (8')
ALIGNMENT: Neutral evil
WORSHIPER'S ALIGNMENT: Evil (dwarves)
SYMBOL: Jeweled dagger
PLANE: Hades
CLERIC/DRUID: Nil
FIGHTER: 14th level fighter
MAGIC-USER/ILLUSIONIST: 11th level illusionist
THIEF/ASSASSIN: 20th level thief / 15th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: III
 
S: 24 (+6, +12) I: 22  W: 16 
D: 24  C: 24  CH: 8 (14) 
Com: 7 (13) - -

At times, Abbathor has been the ally of the other dwarven gods, but
his treachery and lust for treasure make him a dangerous associate.
He will never help any non-dwarven deity or creature. He cannot be
trusted to do anything but evil, unless it suits his own purposes to give
assistance. Abbathor was not always as devoted to evil as he is now.
Originally, his sphere of influence concerned the appreciation of valuable
gems and metals, not necessarily at the expense of others. He
became embittered when Moradin appointed Dumathoin the protector
of the mountain dwarves instead of him, and from that day forward
has become ever more devious and self-serving in his endeavors, in a
continual effort to wreak revenge on the other gods by establishing
greed - especially evil greed - as the driving force in dwarves’ lives.
His home caverns are said to be made of purest gold, which may be a
fact or may be a legend born of his reputation for hoarding that which
is precious. Abbathor’s greed manifests itself frequently in his
actions. Should he set eyes upon any magical item, or on treasure
worth more than 1,000 gp, he will attempt to steal it outright or slay the
owner and then take it (50% chance of either specific occurrence).

Abbathor wears leather armor and furs, made from the skins of beings
and creatures who have opposed him in the past. He uses a dagger
+ 5 with a diamond blade and jewels set into the hilt. The dagger
does a base of 2-24 points of damage, and can detect the presence of
precious metals (type and amount) in a 2” radius. Anyone but Abbathor
who grasps this weapon will suffer the loss of one experience
level at once, and will lose another level in each round the dagger
continues to be held. Abbathor also owns a shield that casts one
cause blindness spell per round (save at -6) at any target (one at a
time) within 3” range.

Abbathor maintains an uneasy truce with Vergadain (see below), with
whom he sometimes roams the Prime Material Plane in search of
more treasure. If frustrated when attempting to steal an item, Abbathor
will try to destroy the item, so as to not be tortured by the memory
of his failure.

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
evil, greed - - - X(m) leather cap leather red solar eclipses annually blood & gems underground temple

 
 
Dwarven Pantheon Dwarves - Clerics Unearthed Arcana

 
 
 
 
 

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