Detect Life
(Divination)


L^: c2, sh2
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R#: (10')*
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D^: 5r
C^: v.s.m <(symbol)>
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CT: 1r
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S^: None
A^: One creature
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psionic encounter: 25%
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!##

Effect: By use of this spell, a [cleric] can tell if a TARGET creature is alive.

The magic will detect life in the recipient of a feign death spell, or someone in a coma, deathlike trance, or state of suspended animation.<l>
If cast upon the body of a creature that is engaged
in [astral travel], it will reveal that the creature is alive. The spell
works on plants and plant-like creatures as well as animals. The spell's
range is diminished if more than one-inch thickness of wood or stone lies between
the cleric and the subject. Each inch of thickness
of a wood or stone barrier is treated as 10 feet of open space. A barrier
of metal of any thickness will cause the spell to fail and to be ruined. Any
form of mental protection, including those of psionic or magical nature,
will likewise ruin the spell without anything being detected. The
spell will detect the first living creature that lies along the cleric's line
of sight (and within range), or else the first creature that crosses the
line-of-sight path before the duration expires.

MC: The cleric's holy/unholy symbol. <added>
 

Shukenja: By use of this spell, a shukenja may determine if a creature is alive, including creatures under feign
death, coma, or trance. Any form of mental protection prevents this spell, as does any thickness of metal. An
inch of stone or wood is treated as 10 feet of open space.

Shukenja.MC: The material component for this spell is the shukenja's holy symbol.
 

        - by Lenard Lakofka, from Beefing Up The Cleric (Dragon #58)
 
 







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