Energy
Drain
(Evocation)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: By casting
this spell, the magic-user opens
a channel between the plane
he or she is on and the Negative Material Plane, <l>
the caster becoming the
conductor between the two
planes.
As soon as he or she touches
(equal to a hit if melee is involved) any living creature, the victim loses
<2> energy levels (as if struck by a spectre).
(alt) <>
A monster loses <2> hit
dice permanently, both
for hit points and attack
ability. A character loses levels, hit dice and
hit points, and abilities
permanently (until regained through adventuring,
if applicable).
Preparation requires <3>
segments, the
material component is then
CAST forth, and upon touching the victim
the magic-user speaks the
triggering word, causing the dweomer to
take effect instantly. There
is always a 5% (1 in 20) chance that the
caster will also be affected
by the energy drain and lose <1> energy
level at the same time the
victim is drained of <2>. Humans or humanoids
brought to <0> energy
level by this spell become juju zombies.
MC: The material component
of this spell is essence of spectre or vampire
dust.
<moved>
Compare to: energy drain,
C7
*template***template*