Hide
(Illusion)
(Legerdemain)


L^: mu0
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R#: 1"
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D^: <see below>
C^: v.s
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CT: 1/10 segment
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S^: None
A^: One object
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Effect: This cantrip allows the caster to magically hide an object of virtually
any size for a short period of time.

The cantrip casts a dweomer over
the desired object so that it becomes invisible to all who are in front of
the caster. Note that the magic does not affect sound, so that if a crowing
rooster were made to seemingly disappear, the noise of its cry
would still be heard. Likewise, if an elephant were hidden by the cantrip,
the sound of its tread, trumpeting, or even breathing might be
heard. The dweomer will not work if viewers are beside or behind the
caster. The cantrip lasts for 1 turn on an object of 2 cubic yards or less
in volume. The duration is reduced by 1 round for every additional 2
cubic yards of volume made to seemingly disappear, until at 20 cubic
yards of volume, the duration is 1 round. At over 20 cubic yards of volume,
duration is reduced by 1 segment per 2 additional cubic yards;
i.e., the hide cantrip will have a duration of 9 segments if cast on an
object of 22 cubic yards volume; 8 segments for 24 cubic yards, 7
segments for 26, 6 for 28, 5 for 30,4 for 32, 3 for 34,2 for 36, and 1
segment for 38 cubic yards. Anything over 38 cubic yards in volume
will at best momentarily disappear and then reappear again. Verbal
component is an activating word such as abracadabra while the hand
makes a pass across the forepart of the object. The caster can dispel
the cantrip simply by speaking the activating word.

C: Verbal
component is an activating word such as abracadabra while the hand
makes a pass across the forepart of the object.
 
 







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