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Imbue With Spell Ability
(Enchantment-Alteration)


L^: c4
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R#: T
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D^: S
C^: v.s.m
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CT: 1T
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S^: None
A^: One individual
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Effect: By use of this spell, the cleric can bestow the ability to CAST a particular spell upon a character normally unable to CAST spells.
    The magic is only effective on thieves, fighters, cavaliers, assassins, monks, rangers (of under 8th level), and paladins (of under 9th level) --
    it will not work on a member of any other character class or sub-class, nor will it function on a monster or any individual with less than one full hit die.
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The spell or spells to be imbued in
the subject must be ones that the cleric presently carries (i.e.,
has prayed for), and they can only be spells of an informational or defensive
nature, or a [cure light wounds] spell. An attempt to transfer any
other sort of spell will cause the magic to fail, and then no spells will
be imbued in the recipient even if ofther allowable spells were also
chosen. As many as <3> separate spells can be imbued, including
one 2nd-level spell and one or two 1st-level spells. In order to receive <l>
any spell, the subject character must have a [wisdom] score of 9 or
higher. A single 1st-level spell may be imbued in any eligible recipient,
but the recipient must be at least 3rd level to receive two 1st-level
spells, and must be at least 5th level to receive a 2nd-level spell. If a
transferred spell's characteristics (range, duration, area of effect,
etc.) are variable according to the level of the caster, then the recipient
will CAST them at his or her own level. All other spell details (e.g.,
casting time, components, etc.) apply normally.

When a cleric casts imbue with spell ability upon another character,
the cleric loses that particular spell from his or her repetoire and cannot
memorize more spells until the recipient uses all of the spells that
were transferred.

MC: The material components for this spell are the cleric's holy/unholy symbol,
plus some minor item "borrowed" from the intended recipient which is symbolic
of his or her profession (a lockpick for a thief, a dagger for an assassin, etc.).
The "borrowed" item is consumed in the casting of the spell.
 
 







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