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Imbue With Spell Ability
(Enchantment-Alteration)
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Effect: By use of
this spell, the cleric can bestow the ability to CAST a particular spell
upon a character normally unable to CAST spells.
The magic
is only effective on thieves, fighters,
cavaliers,
assassins,
monks, rangers
(of under 8th level), and paladins (of under
9th level) --
it will
not work on a member of any other character class
or sub-class, nor will it function on a monster or any individual with
less than one full hit die.
<>
The spell or spells to be
imbued
in
the subject must be ones
that the cleric presently carries (i.e.,
has prayed
for), and they can only be spells of an informational or defensive
nature, or a [cure light
wounds] spell. An attempt to transfer any
other sort of spell will
cause the magic to fail, and then no spells will
be imbued in the
recipient even if ofther allowable spells were also
chosen. As many as <3>
separate spells can be imbued, including
one 2nd-level spell and
one or two 1st-level spells. In order to receive <l>
any spell, the subject character
must have a [wisdom] score of 9 or
higher. A single 1st-level
spell may be imbued in any eligible recipient,
but the recipient must be
at least 3rd level to receive two 1st-level
spells, and must be at least
5th level to receive a 2nd-level spell. If a
transferred spell's characteristics
(range, duration, area of effect,
etc.) are variable according
to the level of the caster, then the recipient
will CAST them at his or
her own level. All other spell details (e.g.,
casting time, components,
etc.) apply normally.
When a cleric casts imbue
with spell ability upon another character,
the cleric loses that particular
spell from his or her repetoire and cannot
memorize more spells until
the recipient uses all of the spells that
were transferred.
MC: The material components
for this spell are the cleric's holy/unholy symbol,
plus some minor item "borrowed"
from the intended recipient which is symbolic
of his or her profession
(a lockpick for a thief, a dagger for an assassin, etc.).
The "borrowed" item is consumed
in the casting of the spell.
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