*template**template*
- | - | - | - | - |
Character Classes | - | - | - | Unearthed Arcana |
The paladin is no longer considered to
be a sub-class of the fighter,
but is a sub-class of the cavalier. A
paladin must have all the requisite
ability scores of the cavalier, plus a
wisdom score of at least 13 and a
charisma of 17 or higher. Paladins are
still devoted to the cause of the
lawful good alignment, and will follow
those deities and orders that
profess that alignment. Should a paladin
stray from that alignment,
he or she will become a cavalier and be
stripped of all special paladin
powers. Paladins must initially be of
the correct social station, or be
sponsored by local nobility. In the latter
case, the paladin must advance
through Horseman and Lancer “0 levels”
before gaining paladin
abilities. A paladin, as a sub-class of
the cavalier, no longer has a
prime requisite ability and does not gain
an experience bonus for exceptional
ability scores.
The powers, abilities, and level advancement
of the paladin as described
in the Players Handbook remain
unchanged. In addition, the
paladin gains the abilities and powers
of the cavalier class, including
weapons of choice, parrying ability, horsemanship,
saving throw bonuses,
and immunity to fear. The paladin may
also increase his or her
charisma score in the same way that he
or she (as a cavalier) can increase
strength, dexterity, and constitution.
Q: Our campaign includes
an old-
style paladin with a long
history.
With the change from fighter
sub-
class to cavalier sub-class,
we have
been arguing over what changes
must be made in this character's
statistics and background.
The character
doesn't have the minimum
requirements for the cavalier
class.
Do we have to raise his
ability
scores so he can fit into
the class?
Also, the new code of chivalry
would change the character
drastically.
Do we have to assume that
the
old teachings were part
of his background
this whole time?
A: Bringing existing
characters into line
with new rules is always
difficult, but the
degree to which this change
is mandatory
in a given campaign is a
matter for the DM
and player to decide together.
If the DM
wants to include the full
gamut of new
rules in the campaign and
wants the characters
to conform, the player and
DM can discuss the
best method of working it
out.
It is not mandatory that
the character
change at all; your campaign
is your own
game, and it can be run
as you please.
[There are a few lawful-neutral
dwarven
paladins running around
in certain long-
term AD&D and D&D
game campaigns
because of a poorly explained
rule in the
old Supplement 1, Greyhawk,
for the
original boxed D&D
game set -- RM].
There are several methods
of handling
minimum ability score requirements.
First
of all, though a character
must meet the
minimum requirements to
start out in the
class, the character will
not lose powers or
the ability to progress
in the class if those
scores are later lowered
by some means,
such as magic, aging, etc.
Therefore, one
option is to assume that
the character had
the requisite scores at
the beginning of his
career, but they were later
reduced to
their present status. This
process can be
rationalized as much or
as little as you
wish. Or, the DM can rule
that the requirements
for becoming a paladin in
this campaign
world were not as strict
when the character
in question started, but
that due
to competition the requirements
were
increased at some later
time. That way,
the existing character can
stay as it is, but
new ones would have to confrom
to the
new rules. However, the
old character
would still be eligible
to begin gaining the
benefits of the cavalier
class at this point
due to his status within
the campaign
world. The cavalier's ability
to raise scores
through experience can also
come in
handy; you could make it
retroactive if
that would help bring the
character into
line.
As for background, the chivalric
code
may or may not fit in with
your campaing
world. If it does not, I
would recommend
not using the cavalier class
at all. if it does,
the paladin character should
abide by it.
But use good sense; paladins
behave in a
lawful and good fashion,
and do not scorn
lowly folk in need.
(118.69)
*template***template*