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This potent draught
will restore life to any creature,
even if at a negative hit point level equal to up to 20% of total hit
points.
(Thus, it will benefit even a creature at -10 hit points,
so long as that creature has a full-strength hit point total of 50
or more.)
The power of the elixir will function only if administered internally
within 5 rounds of the occurrence of death.
One turn later,
the recipient will be unconscious but at 1 hit point strength.
For each negative hit point neutralized in this fashion,
the recipient must rest for one day or else receive a cure
light wounds spell to offset the need for that one day of rest.
A cure serious wounds
spell will count for two days of rest,
a cure critical wounds
spell for three,
and a heal spell for seven days.
Demi-humans are affected by this elixir.
As for the latter, any PC
that had such a thing in my campaign would have been continually besieged
with parties of NPC adventurers and monsters seeking to loot his store
of potions.
In regards the darts, as the DM i'd have suggested that the PC with them was in "porcupine mode," darts feathers outwards <laughing>
Cheers,
Gary
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