Ring of Animal Friendship
<0 if worn?> |
|
|
|
|
|
|
|
|
|
When the wearer of this ring
approaches
within 1 " of any animal(s)
of N alignment and animal intelligence,
the creature(s) must save
versus spell.
If they succeed, they
will then MOVE rapidly away
from the ring wearer. If the save
fails, then the creature(s)
will become docile and follow the ring
wearer around. The dweomer
of the item functions at 6th level, so up
to 12 HD of animals can
be affected by this ring. Those feeling
friendship for the wearer
will actually guard && protect that individual
if he or she xpends a charge
from the ring to cause such behavior. A
ring of this sort typically
has 27 charges when discovered, and it cannot
be recharged. A druid wearing
this ring can influence twice the
prescribed HD worth of animals
(24 rather than 12), and a ranger
is able to influence 18
HD worth of animals.