Spook
(Illusion/Phantasm)
|
|
|
|
|
|
|
|
|
|
within 1" of the illusionist |
|
|
|
|
Effect: A spook spell
enables the illusionist to play
upon natural fears to cause
the subject creature to perceive the spell
caster as someone or something
inimical.
Without actually knowing
what this is, the illusionist
merely advances threateningly upon the
subject, and if a successful
save vs. Spell is not made, the
creature will react by rapidly
turning and fleeing in as opposite a direction
from the illusionist as
possible (effects as a wand of fear,
though
items carried are not dropped).
Although the spell caster does not actually
pursue the fleeing creature,
a phantasm from its own mind will
do so. However, each round
after the initial casting of the spook spell
the creature is entitled
to another saving throw, and each such saving
throw is at a cumulative
+ 1 per round, until the subject sucessfully
saves versus spell and the
spell is broken. In any event, the spell will
function only against creatures
with intelligence of not less than 1.