*template**template*

Elemental Turning
(Abjuration)
(All)


L^: wj4
-
R#: T
-
D^: 4 + 1d4 rounds
C^: v.s.m
-
CT: 5s
-
S^: Neg.
A^: 6" radius
-
!@@
-
!##

Effect: This spell allows the wu jen to drive off elementals by uttering a fearsome spell which is their bane.

Before casting the spell, the wu jen must determine the type of elemental that is affected. When the spell is cast,
all elementals of that type within the area of effect must make a saving throw vs. spell. If the save is successful,
the creature can ignore the spell effect. If the saving throw is failed, the creature flees the area of effect and does
not enter it again for the duration of the spell. The spell centers about the wu jen and moves with him as he
moves about. If the elemental creature is forced into a position where it cannot escape the area of the spell, it
disappears to its own plane instead of remaining. The spell does not break the concentration of any other
creature controlling the elemental.

MC: The material component for this spell is a pinch of the element opposed to the type being turned--
fire for water elementals,
earth for air elementals,
a puff of breath for earth elementals, and
a drop of water for fire elementals.
 
 






*template***template*