28. Realm of the Drow
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Geography: This vast
realm contains many excavated
caverns that link a number
of large living caves. The area is the
high point of drow
culture in Deepearth.
Central to the drow realm
is a perfectly circular chamber that
has been laboriously hollowed
out from the rock. It is over a mile
in diameter, and the ceiling
rises to a dome 1,000 feet from the
floor. Many massive columns
support the dome. In its center, a
vertical shaft through the
ceiling leads to the matriarchs’ council
hall. It is accessible only
by flight or levitation.
Drow dwellings are located
throughout the hundreds of linking
caverns in the area. The
drow cities, towns, and villages are
unlike those of the duergar
or svirfneblin; instead of living in side
tunnels bored through the
walls of large caverns, the drow erect
buildings in the caverns.
If not for the encompassing darkness
and looming ceilings overhead,
these communities would resemble
the communities of surface
dwellers.
Water flows plentifully
here, and the drow have created huge
reservoirs in several places.
Wide, placid waterways connect
many of the caverns, and
boat travel is nearly as common here as
walking.
The realm of the drow includes
caverns on many different
levels, but all of the connecting
passages have been meticulously
sculpted. Elegant spiral
stairways circle around shafts in
the rock, and occasionally
miniature versions of the matriarchs’
council chamber allow access
only to drow of 4th level or higher,
since that is the level
at which levitation ability becomes universal.
In times of dire emergency,
rope ladders can be used to lift
the rest of the population
into these refuges, which are virtually
impervious to attack.
Denizens: The drow
leave no doubt as to their complete mastery
of their realm.
More than 12,000 of them live here, along with
the rothe and cave pigs
they raise for food and wool. Although a
few rats and bats also dwell
here, other monsters are as rare as
they would be in the streets
of a bustling city on the surface.
Resources: The bottom
access tunnel to the windpipe provides
a steady flow of fresh air.
The drow do not understand
exactly what causes the
massive air flow, but their sages postulate
that small fluctuations
in the earth’s crust cause great
changes in the air pressure
in the narrow shaft.
Water is abundant, and the
drow keep their water sources
clean with meticulous dedication.
Many large caverns are
devoted exclusively to fungus
growing, and this food supply is
capable of feeding the populace
with a slight surplus. Population
is strictly controlled,
with imperfect babies ruthlessly killed at
birth.
The drow also work a series
of mines from which they draw the
minerals needed to perform
their complex metalworking. Iron,
copper, silver, gold, and
occasional finds of adamantite and
mithril provide them with
a steady supply of raw material.
Unique Features: The
drow cities are marvels of subterranean
architecture. Their soaring
columns, elegant buttresses,
and huge domes create a
bizarre, yet beautiful, spectacle.
Although they despise sunlight,
the drow employ numerous
phosphorescent fungi among
their dwellings, for the purpose of
displaying the architecture.
All buildings consist primarily
of stone that is expertly sculpted
for smooth lines and a clean
look. Occasionally, prominent
offices or dwellings of
the wealthy are embellished with gold and
silver ornamentations. Such
metal is never structurally essential;
it is used only to enhance
a building’s appearance.