Drow (Dark Elf)
FREQUENCY: Very rare (at
best)
FREQUENCY:
Very rare ([Dungeon Level III])
NO. APPEARING: 5-50
ARMOR CLASS: 4 (and better)
MOVE: 12" (females 15")
HIT DICE: 2 (and better)
% IN LAIR: 0% (1 Drow Elf:
forest, TPL36: 6th, REF3.46) (D3 Vault
of the Drow: levels 10-14)
TREASURE TYPE: Individuals:
[N] (x 5), [Q] (x 2)
NO. OF ATTACKS: 1 or <check>
DAMAGE/ATTACK: By weapon
type
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 50% (and
better); all saving throws at +2
INTELLIGENCE: Mean: highly
intelligent
ALIGNMENT: Chaotic evil
<(malign, hateful)> <(malicious: FR0.C.42)>
SIZE: M (5' tall)
PSIONIC ABILITY: Unknown
Attack/Defense
Modes: Unknown
LEVEL/X.P. VALUE: II and
up | Variable
DEITY: Lolth
<note: there's a lot here,
so it might not be a bad idea to lay in headings, and a hyperlinked table
: just try not to <change> anything, as always!>
<a different theme could
be tried, with faerie fire highlights, perhaps>
Ages past,
when the elvenfolk
were but new to the face of the Earth, <>
their number was torn by
discord and those of better disposition drove from them those elves who
were selfish and cruel.
However constant warfare
between the two divisions of elvenkind continued,
with the goodly ones ever
victorious,
until those of dark nature
were forced to withdraw from the lands under the skies and seek safety
in the realm of the underworld. <DSG link>
Here,
in lightless caverns and
endless warrens of twisting passages and caves hung with icicles of stone,
<DSG link>
the dark elvenfolk -- the
drow -- found both refuge and comfort.
Over the centuries they
grew strong once again and schooled themselves in arcane arts.
And though they were strong
enough to face and perhaps defeat their former brethren in battle,
the drow no longer desired
to walk upon the green lands under the
Sun and stars.
They no longer desired a
life in the upper world,
being content with the gloomy
fairyland beneath the Earth that they had
made their own.
Yet they neither forgave
nor forgot,
and even now,
above all else,
they bear enmity for all
of their distant kin -- elves and faeries
-- who drove them down beneath the Earth and
now dwell in the meadows and dells of the bright
world. <link & link>
Though they are seldom if
ever seen by any human or demi-human,
the drow still persist,
occasionally entering lower
dungeon levels and consorting with other creatures in order to work out
their schemes and inflict revenge upon those who inhabit the world above.
<the sun & the earth
were capitalized, not so in the original>
Regardless of the number
of drow appearing,
there will always be 1 of
higher level than the main body.
Drow males are all at least
2nd level fighters -- some are as high
as 7th level in fighting ability.
Males can also be magic-users,
some as high as 12th level.
Female drow are also at
least 2nd level fighters and some have attained 9th level as fighters.
Most drow clerics are female,
and no upper limit to their level of ability is known; however no male
drow cleric has been known to be higher than 4th level.
<full links & tables>
Drow wear a fine mesh armour
of exquisite workmanship.
It is made of an alloy of
steel containing adamantite.
Even the lowliest fighters
have in effect +1 chainmail,
with higher level drow having
+2,
+3,
+4
or even +5 chainmail.
Small bucklers are also
used -- shields of unusual shape --
those drow of greater experience
level and importance in drow society having bucklers fashioned of adamantitie
so as to be +1, +3 or even +3 value.
<give full details &
links for weapons & armor. note that drow chain would be a variant
of elven chain>
As will be described later,
all drow move silently and
with graceful SPEED,
even when wearing their
black mesh or armour.
Each drow carries a small
amount of personal wealth in a soft leather bag worn around the neck beneath
the mail.
In addition they arm themselves
with long dagger and short sword
of adamantite alloy (+1 to as high as +3 or even +4 borne by noblefolk);
50% or more carry small
crossbows which are held in one hand (6" range light crossbow) and shoot
darts coated with a poison which reders the victim unconscious (save is
at -4).
These darts also inflict
1-3 points of damage on a victim.
A few drow also carry adamantite
maces (+1 to +5) and/or
small javelins (also poisoned
with the same substance as the darts) with atlatls (8" range, +3/+2/+1
to hit at short/medium/long range).
<give full details & links for weapons>
Drow have superior infravision of the 12" range variety and move with silence.
The black boots and cloaks
that Drow wear are similar to cloaks and boots of elvenkind,
except that the wearer has
only a 75% chance or surprising enemies or blending into shadows.
The material will not cut
easily and cloaks have a +6 to saving throws vs. fire attacks;
however,
any alteration to the cloak
has a 75% chance of unraveling the material and making it useless.
Drow themselves are only
121/2% (1 in 8) likely to be surprised by opponents.
Drow are both intelligent
and highly co-ordinated,
being able to use either
or both hands/arms for attack and defence.
They make saving throws
versus all forms of magic (clerical included) spells,
whether from a caster or
from a device,
at +3.
Drow magic resistance increases
by 2% for each level of experience they have gained,
with multi-classed individuals
gaining this bonus for but one of their classes (the highest).
Thus,
a 7th level Drow is 64%
resistant to any magic and will save at +2 against any magic which could
have an effect.
Light Sensitivity:
Because the drow have dwelled so long in the dark labyrinthine places under
the surface of the Earth, <link: DSG>
they dislike bright
light.
They will not venture forth
into daylight except on the cloudiest,
gloomiest days.
If within the radius of
a light or [continual light] spell the dark
elves are 90% likely to be seen,
they lose 2 from their dexterity
and all attacks made by them are at -2 on the 'to hit' roll (+2 on saving
throws against such attacks as applicable).
If they are attacking targets
inside the radius of [light] or [continual light] spells,
the bright
illumination causes them to suffer a 'to hit' penalty of -1 and
the converse +1 on saving throws against such attacks is awarded to the
target <TARGET> creatures.
If bright
light exists,
it is 75% likely that drow
will retire from the situation because of the illumination,
unless such a retreat would
imperil one of their number <#>,
would otherwise be harmful
to their desired ends or would expose some important feature to the light-bringing
intruders.
In any event,
such dimmer light sources
as torches, <link>
lanterns,
magic
weapons,
fire beetle essence or [faerie
fire] do not adversely affect the performance of dark elves.
Drow are able to speak the
subterranean trade language common to most intelligent dwellers in the
underworld,
the common tongue,
gnome,
elven and their own language
in addition to the other tongues which their level of intelligence allows.
Many know the languages
of the various races which speak and dwell underground.
All of the dark elves also
have a silent language composed of hand movements,
and this means of communication
is highly sophisticated,
being able to convey much
information to a considerable degree <> of complexity.
When drow are within 30'
of each other,
they use facial and body
expression,
movement and posture;
these latter means of communication
alone are capable of conveying considerable information, <info>
and when coupled with hand/finger
movements the whole is as erudite as any spoken speech.
All of
the dark elves can use the following spells once per day:
dancing
lights, faerie fire, darkness.
<space added>
Those of 4th level are also
able to [detect magic], [know alignment] and [levitate] once per day.
<space added>
<there is a file called drow2>
Drow females can,
in addition,
use the following spells
once per day:
[clairvoyance], [detect
lie], [suggestion], [dispel magic].
<space added>
<note: I think all of
the above (common, 4th, female) should be spell-like powers, not spells>
<dispel magic should
be the clerical version>
Drow have powers
which are the same as those of dwarves with respect to stone
and things underground.
<space added>
<link or enumerate, in
10 point>
They also detect hidden or
secret doors as elves do.
<space added>
<enumerate, in 10 point>
Drow
abilities are determined as follows:
Strength
8 + 1-6 (6 + 1-6 for males);
Intelligence
12 + 1-6 (10 + 1-8 for males);
Wisdom
8 + 1-10 (8 + 1-4 for males);
Dexterity
12 + 2-8;
Constitution
4-16;
Charisma
10 + 1-8 (8 + 1-8 for males).
<Comeliness can be added
in>
<indentation added>
If more than 10 drow are
encountered there will be in addition a male who is a fighter/magic-user
of at least 3rd level.
<details>
<space>
If more than 20 are encountered,
there will be a female fighter/cleric
of at least 6th level clerical ability in addition to the male fighter/magic-user.
<details>
<space>
If more than 30 drow are
encountered,
11-16 <(10+d6)> will
be females,
the leader will be female
cleric/fighter of at least 8th/7th lability <> level,
the male fighter/magic-user
of at least 5th/4th ability level and each will have an assistant of level
as previously indicated for the ones present with
<errata: the text actually
gets cut out here, in my copy of the FF>
<again, details>
<again, space>
Special Note Regarding
Drow Treasure:
Cloaks,
armor,
and weapons of the Drow
have special properties,
although they do not radiate
magic.
The items are made in the
strange homeland of the Drow;
vast underground cities
of carven stone and minerals,
places of weird and fantastic
beauty inundated with unknown radiations which impart the special properties
to their items.
When these are exposed to
direct
sunlight,
irreversible decay starts
and the items will become totally useless in 2-12 days.
If protected from sunlight,
they will retain their special
properties for 31-50 days before becoming normal items;
and if exposed to the radiations
of the Drow homeland for a period of 1 week out of every 4 weeks,
the items could remain potent
indefinitely.
Drow sleep poison decays
instantly in
sunlight,
and will lose its effectiveness
after 60 days in any event after being exposed
to
air,
although unopened packets
of the poison will remain potent for up to one year.
Description: Drow
are black-skinned and pale-haired.
They are slight of build
and have long,
delicate fingers
and toes.
Q: How do you pronounce
"drow"?
A: It rhymes with
"cow."
(142.10)
Q: Can dark elves
see through their
own darkness with infravision?
A: This seems reasonable
since the
radius of the darkness is
so small,
and the ability to see through
it
would make the darkness
ability
more useful.
All magical darkness spells
in the AD&D
game are the same, even
if the total area
of effect is different.
A dark elf?s darkness
blocks all infravision,
even his own. Its
primary uses are for escape
and to confuse
enemies.
(145.56)
Q: The FIEND FOLIO
Tome's description
of the Drow mentions that
their
fine mesh armor is "+1 chain
mail," but
the DMG says that there's
no magical
elfin chain mail. Which
is correct?
A: Both. The FF says
"IN EFFECT,
+1 ..."; in other words,
it's so finely made
as to be AC4, instead of
the normal AC5
for chain mail. It is not
magical. The
tougher Drow have even better
armor, all
non-magical but having the
effects of +2,
+3,+4, or +5 chain mail.
Watch for minor
phrasings; they can be very
important.
(Polyhedron #11)
Drow chain mail
Drow (Dark Elf), by Gary Gygax
Drow (DSG):
Drow society has developed
along strongly matriarchal lines,
with females holding all
positions of power and responsibility in
government, the military,
and at home. While the males are effective
fighters and can become
low-level magic-users or clerics,
they are rarely encountered
unless under the command of
higher-ranking females.
The drow worship the spider
god, Lolth, and many aspects of
their culture reflect this.
Drow of 6th level or higher are often
tested by Lolth. Those that
fail become driders-half-drow, halfspider
creatures. Outcasts from
drow communities, driders are
often encountered around
the fringes of drow realms. Other
spider-like creatures, such
as scorpions, pedipalp, and solifugud
are commonly found among
drow communities.
The drow emulate spider
characteristics in other ways. Their
buildings and cavern networks
are often created in a web pattern.
Traps among these structures
channel creatures toward the center
of the web. In times of
severe population pressure, the drow
practice cannibalism, weeding
out the weaker members of the
community. The victims are
always the aged, since the safety of
the young is very important
to the drow.
The drow culture is perhaps
the most widespread and firmly
entrenched of all underground
cultures. The drow make treaties
with other races when it
serves their own interests, but are quick
to break these agreements
if the terms no longer seem advantageous.
This, of course, makes other
races reluctant to enter into
alliances with them.
The long-term objective of
the drow is to rule over all other subterranean
races, and to control all
access to and from the underworld.
The attainment of this goal
is obviously unlikely in the near
future, but the drow enthusiastically
endorse any proposal that
moves them closer to this
objective without endangering their
current dominant position.
For more information on the
drow, see the FIEND FOLIO@’
tome.
Guard
(F2) (A1-4.89)
Guard
Leader (F4) (A1-4.89)
Merchant
(C4/F4) (A1-4.89)
Quote:
Finally, what is your opinion of the 'popularity'
of the Drow? I know they were originally made as kinda 'one shot' monsters
for the G-D-Q series, but do you approve/disapprove of the direction the
race has been taken in?
...and nothing about dragons. Honest!
The drow were actually created to be the dominant
human-like race in the vast subterranean world.
what little i know about how they have been treated
by other authors since then is not at all palatable to me.
The drow are purely malign by temperment, as hateful
as wolverines, as opportunistic as hyneas.
they have absolutely no angst, save when facing an
immediate threat from a mor epowerful drow or demon
Cheers,
Gary
I was creating a different
sort of setting for the underdark, one with some new and some familiar
races and monsters.
As with Shadowland and the
Sea of Dust I never got to really develop the naw material, save for the
Drow.
Cheers,
Gary
(1)
Actually, there are no Drow
at all.
They are all half-orcs in
blackface makeup!
Gary
Quote:
Originally posted by The_Gneech
Heya!
I originally posted this question in this thread and got some very interesting
responses, but I figure there's probably not a better person to ask, so:
Is there a mythic/folklore precedent for the drow? I know of sidhe, seelie, and unseelie fae folk; I have also encountered the terms "drugh" and "trow." None of them have a clear correlation to the D&D drow, nor have I seen a readily-identifiable source or set of sources for them the way, say, "dwarves" have. So were there drow before the days of D&D?
-The Gneech
Hola!
An easy answer. I saw the
reference in an unexpurgated dictionary, "dark elf."
From that I made up the
whole of the drow race as the main antagonists for the vasty underdark
Cherio,
Gary
Quote:
Originally posted by
Wormwood
Actually, I do have a question.
Why spiders?
Many years ago, we battled our way down down down to the Abyss and discovered that the dark heart of the Drow had eight legs.
We've been fascinated by the Dark Elves ever since, but I've always wondered what inspired their arachnophilia?
It's a wonderful touch which lent the race a uniquely creepy feel (that echoes to this day), but is there some story behind that decision?
Thanks.
You put your finger on the
matter nicely. Spiders lurk in dark places, attack savagely, are nasty
and poisonous. That's the way most people think of them, so what better
symbol for the Drow than that?
No, I don't like spiders in the least <EEK!>
Cheers,
Gary
Quote:
Originally Posted by Gray
Mouser
And who could forget the
Drow?
Who, by the way, are quite
evil and malicious in my campaign, with absolutely no teenage-like
angst about serving Lolth and the other demons )
Gray Mouser
Your treatment of those
dark elves is absolutely the way I intended them to be.
While abberant individuals
can be other than steeped in wickedness, the Drow race is EVIL, more so
than the Melnibonean one of Michael Moorcock's creation <paranoid>
Cheers,
Gary
Quote:
Originally Posted by Gray
Mouser
More evil than the
Melniboneans! Yikes! Man, did a certain twin scimitar wielding Dark Elf
confuse things for a lot of people. Even with Elric's angst and existential
suffering you always knew the Melniboneans were a wretched lot.
Gray Mouser
Absolutely.
The drow being shunted to
the underground was the last straw in their becoming truly wicked, hating
all those who dwell above.
If you consider the sorts
of creatures that walk the streets of Erelheicindlu, that's plain;0
Cheers,
Gary
Quote:
Originally Posted by Sir
Elton
...
Still, I find it ironic that the drow (dark elves) became so attached to Lolth after that. My question is, did you ever plan a different series of Drow themed modules after this one?
Indeed, I planed to use
the dwow as villainous antagonists in many an adventure into the fastness
of the Underdark. such is life that sometimes plans gang aglay.
Cheerio,
Gary
Quote:
Originally Posted by Sir
Elton
I know what you mean. I
prefer my dark elves to be unseelie folks, rather than bad mutha dominatrixes.
That's why I was considering replacing Lolth, or changing Lolth's role,
with an unseelie deity that would be Corellon's Opposite. After
I ran it with the original story, first.
Your call as the DM, but...
The drow are an evil and malign race as originally conceived, and their temper is thus correctly spider-like <mad>
Cheerio,
Gary
Quote:
Originally Posted by Gray
Mouser
"Gary Gygax: Keeping the
Drow evil since 1978!" Heh
Death to all angst-ridden, good-wanna-be Dark Elves!
Gray Mouser
Right on!
The Drow are as as sympathetic and caring as wolf spiders <mad>
Cheers,
Gary
Quote:
Originally Posted by jasper
How dare you make fun of
wolf spiders Gary. We all know Drow are as as sympathetic and caring as
IRS agents on audit.
IRS agents prowl about as
do wold spiders... <mad>
Heh,
Gary
Quote:
Originally Posted by Gentlegamer
I think this analogy is
rather apt . . .
Not so, as the Drow have
no political agenda, do not desire to do more than enslave, pillage, loot,
and send sacrificial victims to Lolth.
<EEK!>
Gary
Quote:
Originally Posted by Storm
Raven
But, isn't that just a political
agenda?
No, politics concerns the
government, and al Qaidia seeks to force their form of government on all.
the drow simply want to
exploit all <paranoid>
Cheers,
Gary
Quote:
Originally Posted by Edena_of_Neith
Hey there. Edena_of_Neith
here. Greetings and salutations to you, Gary.
I have a rather frivolous set of questions:
Have you read my humorous
post on drow? (my first post in the thread in this forum titled: I Must
Protest. The Drow are not like that!)
If yes ...
... did you find it humorous?
What is your reaction to
my blasphemous portrayal of the dark elves?
(After all, they are your
creation, and I have argued they must be gentle, loving, shy, and demure
people. )
And (HORRORS) does such
a drow society, or a drow society similar to that described, exist anywhere
on Oerth?
Indeed,
I read it and found it amusing,
an obvious spoof.
As to the existance of such a community, no, I never contemplated a similar community of Drow dwelling on the Oerth. That would be rather akin to herbivorous spiders...
Gary
Quote:
Originally Posted by rossik
hi gary!
sorry if someone asked this
before, but...
why drows have spiders as "sacred"?
i mean, why do you choose spiders? any reason in particular?
what is your thoght about "good" drows (not drizzt, i was thinking on that eberron scorpion clan, or something like that)
tx!
The Drow are nasty and poisonous
and lurking and dwell in darkness as do many sorts of spiders.
As I created them, there are absolutely no good Drow save for the insane.
Cheerio,
Gary
Hi Darkwolf71,
As a natter of fact I have not seen the Mongoose treatment of the Drow. I can say though, that if the dark elves are seeking to remove themselves to the surface world, wrong! Only if the drow could make the upper world lightless would they want to inhabit it.
Of course there is a leap there, but just in case... <>
Feel free to address me as Gary, and to ask whatever questions you might have. I am not shy about answering, or not replying to the query save to say no way will I address the subject<>
Cheers,
Gary
Comments
15 now
Quote:
Originally Posted by JohnRTroy
The Drow of Oerth maybe.
The Drow of Phaeree (Aerth), rivals of the Slaugh, might want to escape the awful sun they have in Inner Phaeree which is sickly and ghastly.
No Drow on Learth...but there
are Dockalfar and Huldra and maybe Ulfs... <>
An excellent creative alternative,
JRT <>
When you visit let's discuss
you detaiing the material <>
Cheerio,
Gary
Quote:
Originally Posted by rossik
hi gary!
how are you doing today?
i have another question about drow:
why they are ruled by women (the exact word i dont remember)? any inspiration for this?
as far as i remember, they are the only "society" where women have higher status in the d&d game (im i wrong?)
<>
The Drow are as they are
because they are evil, subterranean elves.
When I conceived the race
they were meant to be fascinating and horrid at the same time, the most
powerful and most malign group in the vast Underdark.
They are like no other humanoid
or demi-human race. It is thus natural that the female of the species is
larger and more powerfyl than the male.
Cheers,
Gary
Quote:
Originally Posted by rossik
sorry gary, im not teasing
or anything, but i really dont get it.
why is natural?
Sorry, but I do not understand
that statement.
What is there not to get in the explanation of why I created the Drow as they are stated in the AD&D game?
Cheers,
Gary
<the color cantrip can
change skin color for 30 days>
<the drow are NOT very
rare (ie. 4%)>
<closer to 1%, with 2%
for elves, and 3% for NPC elven clerics>
<in other words, the
human race has no knowledge of the existence of the drow>
<elves see drow as metaphors,
metaphors from an ancient && symbolic mythology>
<devout elven priests
(PCs cannot be demi-human priests) believe in the existence of the
drow>
Quote:
Originally Posted by rossik
no, i mean why is natural
that women are more powerfull in drow society?
pls dont get upset, im not
trying to upset you <>
<>
Okay, no problem.
Drow females are loke spiders
in regards their superiority to the male.
There are quite a few examples
of females being larger and stronger than their male counterparts in the
animal kingdom, and it seems that many of the theropod dinosaurs were likewise.
The first mammal I can think
of that fits the case in point is the hyena.
Cheerio,
Gary