31. Darksea
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Geography: The portion
of the Darksea shown on the map
represents only a small
fraction of the total AREA occupied by this
huge body of water.
The exact extent of the Darksea is unknown,
but it is safe to assume
that its waters reach a hundred miles or
more to the S &&
E of the area displayed.
The waters of the Darksea
are mildly salty, but not as salty as
seawater on the surface.
In many places the ceiling of the chamber
rises far above the water
level, occasionally by as much as
1,000 feet. In other places
the ceiling drops to the water level or
below, blocking off huge
sections of the sea to all but underwater
travelers.
Small portions of the sea’s
shoreline include stretches of
smooth rock that gradually
slopes into the water. Here boats can
be pulled onto shore and
creatures can clamber ashore. Most of
the shore is lined with
vertical
stone cliffs that plummet
from the
ceiling deep into the sea,
however, and the only way out of the
water in these places is
a vertical climb.
The water varies in depth,
but can only be considered shallow
near the infrequent shorelines
mentioned above. In other places,
the sea bottom falls hundreds
of feet from the surface. At its
deepest, the bottom of the
Darksea is 2,000 feet below the
water’s surface.
Denizens: The dominant
denizens of the Darksea are the aboleth.
A dozen or more of their
massive, buoyant cities drift slowly
around in the black waters,
and parties of aboleth commonly travel
about the sea. They are
always eager to gain more slaves for
their cities and more prey
for their sinister rituals.
In addition, the many creatures
listed in Area 30 as travelers
between that region and
the Darksea are encountered here.
Some creatures are unique
to the Darksea, however. These
include giant squid, water
nagas, verme, and the hideously evil
morkoth.
Other types of aquatic denizens
include subterranean varieties
of many ocean predators,
such as sharks, barracudas, rays, and
even dragon turtles and
sea snakes.
Small groups of kuo-toa are
occasionally encountered here as
well, but the men-fish are
engaged in a losing war with the aboleth
for total control of the
Darksea. It seems evident that, within a
few centuries, the kuo-toan
presence in the Darksea will be a
thing of the past.
Resources: The Darksea
holds the rich variety of resources
typical of many seas and
oceans on the surface. Although kelp
and plankton cannot grow
without sunlight, many varieties of
aquatic fungi have developed
here. Some of these float upon the
water, looking much like
mushrooms, while smaller varieties
resemble clouds of molds
floating at all depths in the water.
Many fish (including some
of the monsters listed above) thrive
on these fungi. The Darksea
also hosts subterranean varieties of
many common surface fish
such as perch, trout, and salmon.
These fish fall prey to
the thriving varieties of carnivores that
swarm in the waters of the
Darksea.
Unique Features: The
cities of the aboleth float through the
Darksea much like their
city floats in the Great Lake of Deepearth
(Area
17). One of the cities in the Darksea is the center of aboleth
culture, however, and is
about three times the size of the others.
The capital city is encircled
by 36 towers, instead of the usual six,
and is in all ways more
grandiose than the other aboleth cities.