32. Worg Den
 
Deep shadows fill this space, which reeks of offal. Shards of
bone crunch underfoot.



This chamber is mostly free of luminous fungi, just as in area 31.
The goblins keep 2 worgs here. 2 sets of tack and harness
hang from pegs driven into a wall.

Worgs (2): AC 6; MV 18”; HD 3+3; hp 15 <18>; #AT 1; D 2–8. <+1>
<THACO 16>
<Total XP: 180>

The worgs attack anyone who enters here without a goblin escort.
The worgs are canny enough to know if a goblin is not in charge
of the situation, and they attack if someone drags or ushers a goblin
prisoner in here.

If the goblins from areas 30 or 31 come here to get mounts, it
takes them 2 rounds to saddle the worgs. After that, the goblins
ride off and seek the enemy. They throw spears or use their slings
in battle and can split move and fire when mounted (move up to
half, fire, and move up to half again).

>>32.