Deep shadows
fill this space, which reeks of offal. Shards of
bone crunch underfoot. |
Worgs
(2): AC 6; MV 18”; HD 3+3; hp 15 <18>; #AT 1; D 2–8. <+1>
<THACO 16>
<Total XP: 180>
The worgs attack anyone who enters here
without a goblin escort.
The worgs are canny enough to know if a
goblin is not in charge
of the situation, and they attack if someone
drags or ushers a goblin
prisoner in here.
If the goblins from areas
30 or 31 come here to get mounts, it
takes them 2 rounds to saddle the worgs.
After that, the goblins
ride off and seek the enemy. They throw
spears
or use their slings
in battle and can split move and fire when
mounted (move up to
half, fire, and move up to half again).
>>32.