31. Goblin Barracks
 
Darkness fills this area. A few patches of luminous fungi cling to
the walls, glowing like stars on a foggy night. The sour odors of
old sweat and dirt pervade the atmosphere.

4 goblins rest here at night, 8 during the day. They have
scraped most of the cavern’s luminous fungi from the walls to make
the chamber dark. Characters without infravision cannot see in
here without supplemental light. The goblins use the same tactics
as those described in area 30.

Goblins (4 or 8): AC 6; MV 6”; HD 1–1; hp 3 <2> each; #AT 1; D 1–6
(spear), 1–6 (short sword), or 1–4 (sling). <-1 damage>
<model 1832 foot artillery sword, cinquedea, model 1832 foot artillery sword, gladius>
<gladius,  model 1832 foot artillery sword, cinquedea, katzbalger>
<THACO 20>
<XP 40 + 12> 
<XP 80 + 24>



>>32.