Darkness fills this area. A few patches
of luminous fungi cling to
the walls, glowing like stars on a foggy night. The sour odors of old sweat and dirt pervade the atmosphere. |
4 goblins rest here at night, 8 during the
day. They have
scraped most of the cavern’s
luminous fungi from the walls to make
the chamber dark. Characters without infravision
cannot see in
here without supplemental light.
The goblins use the same tactics
as those described in area
30.
Goblins
(4 or 8): AC 6; MV 6”; HD 1–1; hp 3 <2> each; #AT 1; D 1–6
(spear),
1–6 (short sword), or 1–4 (sling).
<-1 damage>
<model 1832 foot artillery sword, cinquedea, model 1832 foot artillery
sword, gladius>
<gladius, model 1832 foot artillery sword, cinquedea, katzbalger>
<THACO 20>
<XP 40 + 12>
<XP 80 + 24>
>>32.