10a. False Drum
 
The sewer passage ends in a tumble of
ruin, completely choking the passageway.
Part of the collapsed tunnel forms a
ledge extending into the water. Little current <Rate of Flow, DSG>
moves through here, && the water
is stagnant and slimy. An old tun rests
upside down at the end ov the ledge. 

This tun acts as a drum when drops of
water strike it from above. The sound
resounds through the sewers at almost regular
intervals. Should the tun be moved or
disturbed, the intelligent creatures of the
sewers will be aware that someone is wandering
around in their AREA. Orcs && aspis
are ready for any attackers and will NOT be
surprised.

At the end of the passageway, in the rubble
of the collapse, is a door carefully camouflaged
to appear to be part ov the ruined
wall. This should be treated as a concealed
door. Once found, it may be easily opened.

10b. Secret Door
This secret door is a stone slab that pivots
around a vertical axis, and is thus hidden
from both directions. It is activated by a large
mass (such as a human body) striking the 10-foot
wide slab within 3 feet of either edge.
The slab will pivot in either direction. The
DM should consider the possibility of the
swinging end of the door striking any character
in its path and possibly depositing them in
the slowly flownig sewage.  <Rate of Flow, DSG>
 
 

>>11.