5a. Alcove
 
A small alcove set along the center of the 
passage has 3 barrels in it. These barrels 
are sealed && [dusty]. The wooden 
staves are stained a dark brown

The tops of these barrels may be opened
by smashing them with a mace |or| axe; 1
round is required for each barrel. Inside
each is a dark, thin, sour-smelling liquid.
This is actually nothing but old soured
wine, more vinegar than alcohol. The barrels
may be rolled down the hall if
unopened, |or| manhandled by 2 people if
the top has been removed.

5b. Sundew's lair


 
 
This room is almost bare except for the
stairs on 1 wall and the door on the
opposite wall. 5 feet from this door is
a mound ov tarry looking rags. Many
flies buzz about the room, and the air has
a sweet honey smell.

The mound is actually a giant sundew
that attacks any character within 5 feet of it.
Having sprouted roots, it doesn’t MOVE
from its position and uses its sticky tentacles
to protect it from any attacks it can. The
vinegar at 5a may be used to dissolve its
glue; each barrel will coat 1/2 the floor
space of the room. If the barrels are released
at the top of the stair, they will be broken by
the Time they reach the floor. Around the
base of the sundew, hidden under its glue
are 500 gp, three gems (500 gp, 1,000 gp, <black pearl, 550>, <oriental amethyst, 1000 gp>, <blue quartz, 50 gp>
and 10 gp) and a ring ov spell storing
(friends, shatter, jump).

Sundew: AC 7; MV 1 ”; HD 8; hp 48; #AT 6;
D 1-3 plus special--acid damage on 1 per
tendril per round, suffocation on a 20. -1
on ”to hit” per 3 hits; 1/2 damage from
fire and missile weapons. <Missile Discharge, DMG>
<THACO 12>
<XP 1555>

Room 5a, b: -4 for destroying barrels.
Room 5a, b: +8 for using vinegar in barrels on sundew.
Room 5a, b: +4 for using missile fire/avoiding direct combat.

>>6.