10. Storeroom
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This room appears to be a storeroom.
Several crates have been pushed aside
and a <medium iron> chest has been overturned to be
used as a table with a couple of casks for
stools. On the overturned chest are a
guttered <wax> candle in a tin candleholder,
and a dog-eared deck of cards. On the
back wall is a torch bracket with an unlit
torch in it.

This room is used by a couple of high jebli
leaders to play cards. Beneath one of the <Gambling, DMG>
casks are stuffed 4 face cards of the same
suit. Rolled into the shadows of 1 crate is
a silver dollar dropped during one game. The
torch bracket in the back wall is the trigger
to open the secret door in the room. Pulling
down on the torch bracket will open the
secret door. The secret passage beyond is
used to bypass the boggle lair when coming
from the fort above.

>>11.