FREQUENCY:
Uncommon (nearly anywhere)
NO. APPEARING: 20-200
ARMOR CLASS: 5 (+)***
<1.
hide, 2. metal scale, 3.brigandine & shield, 4. chain mail>
MOVE: 9"
HIT DICE: 1 + 1
% IN LAIR: 25%
(251 Hobgoblins: forest, TPL42:7th, REF3.48)
TREASURE TYPE: Individuals
[J], [M], [D], [Q] (X 5) in lair
NO.OF AtTACKS: 1 ~ (18/16***)
DAMAGE/ATTACK: 1-8 or weapon
<1.
arrow (leaf head), 2. battle axe, 3. kau sin ke, 4. naginata, 5. ninja-to,
6. sang kauw, 7. sling (staff stone), 8. long sword, 9. tetsubo, 10. wakizashi>
SPECIAL ATTACKS: Nil (missile
weapons)
SPECIAL DEFENSES: Nil
STRENGTH: 15
INTELLIGENCE: Average
ALIGNMENT: Lawful evil <(bully)>
SIZE: M (6' tall)
LEVEL/X.P. VALUE: I | 20
+ 2
DEITY: Maglubiyet
*** For guards && leaders.
SAVES: 14.15.16.17.17
Tribal bands of hobgoblins
are likely to be encountered nearly anywhere
as these creatures are equally
at home in sunlight || subterranean
settings.
They fight well in full
daylight and have infravision
(60') so as to be able to
FIGHT in total darkness
as well. Each tribe is jealous of its status, and if two <l=total darkness>
tribal bands of hobgoblins
meet there will be at least catcalls && derision
(85%) and open fighting
might break out (15%) unless a strong leader
such as a powerful monster
|| fighter || E.H.P.,
etc. is on hand to <l=DL>
control them. Similarly,
the hobgoblins will bully nearby
orcs || goblins
given the opportunity, and
hobgoblin leaders are sometimes used in
bodies of goblins
|| orcish troops to keep them in order and drive
them
into battle.
The better known (more infamous) hobgoblin tribes include: Rippers, Leg Breakers, Skull Smashers, Flesh Renders, Marrow Suckers, Flayers, and Slow Killers. <c>
* For every 20 hobgoblins
in a group there is a leader (serjeant) and 2 assistants. These hobgoblins
will have 9 HP each. <alt:j>
* If 100 or more hobgoblins
are encountered there will be the following additional figures with the
group:
a subchief (AC 3, 16 HP,
and 1 + 2 damage (3-10 HPs). These additional
hobgoblins fight as 3 HD monsters.
<added *, moved additional
lair figures>
LAIR:
Hobgoblin lairs are underground 80% of the time and above ground 20% of
the time.
In the latter case the lair
will be a village with a ditch, rampart,
and palisade of stones, earth and logs.
There will be two gates
and 3-6 guard towers.
The dwellings inside are
usually a mixture of wood and stone.
As they seek to build on
the ruins of human or other more sophisticated creatures,
a hobgoblin village may
be of better construction than indicated, possibly having solid stone works,
buildings or a keep. In
any event, hobgoblins will
have 2 heavy catapults,
2 light catapults, and 1
ballista
per 50 warriors. If the lair is underground, there is a 60% chance
that there will be from
2-12 carnivorous apes as guards.
* If hobgoblins are encountered
in their lair there will also be, in addition, a chief and 5-20 bodyguards.
Hobgoblin
chiefs are AC 2, 22 HP, do 2-11 HP of damage, and fight as 4 HD monsters.
Their bodyguards are the same as those of sub-chiefs.
* There are females and
young in the lair equal to 150% and 300% respectively of the number of
males.
Hobgoblins have the following
typical weapon distribution.
<>
01-20 | sword and composite bow | 20% |
21-30 | sword and spear | 10% |
31-35 | sword and morning star | 5% |
36-40 | sword and whip | 5% |
41-70 | pole arm | 30% |
71-80 | spear | 10% |
81-00 | morning star | 20% |
<65% of swords are longswords, 20% (66-85) are broadswords, 5% (86-90)
are falchion swords, 5% (91-95) are short (small) swords, 4% (96-99) are
bastard swords,
and 1% (00) are two-handed swords, unless the description of a specific
item indicates otherwise. - UA.89, % numbers added>
<pole-arms that do d8 damage : 1-2 = Bec
de corbin (pole can opener), 3-4 = Fauchard-Fork (pole scythe + fork),
5-6 = Fork, Military>
<A2 lists d8 damage for those hobgoblins, the only d8 weapon listed
above would be the longsword>
<composite bows can be composite
short bows, or composite
long bows>
Leaders will always bear
two weapons. The tribal standard will be with a
sub-chief 20% of the time.
It is always present with the chief. The tribal
standard causes hobgoblin
warriors within 6" to fight harder, thus giving
them +1 on their attack
dice rolls and +1 on morale (reaction) dice rolls.
If elves are nearby, hobgoblins
will attack them in preference to any other
troops because of the great
hatred they bear.
Hobgoblins are highly adept
at mining, and they can detect new
construction, sloping passages,
and even shifting walls 40% of the time.
Most hobgoblins speak goblin,
orcish, and the rudimentary tongue of
carnivorous apes in addition
to their racial and alignment languages. 20%
of hobgoblins can speak
the common tongue as well.
Description: The hairy
hides of hobgoblins range from dark reddish-brown
to gray-black.
Their faces are bright red-orange to red. Large males will
have blue-red
noses. Eyes are either yellowish or dark brown. Teeth are
yellowed white to dirty
yellow. Hobgoblins favor bright, bloody colors and
black
leather. They keep weapons well polished. Hobgoblins live for 60
years.
Tribal Spell Casters : Shamen (C7 maximum) OR witch doctors (C7 / MU4 maximum). Not recommended for random encounters.
<Sh5 = 150 + 6 XP>
FREQUENCY: Uncommon (nearly anywhere)
FREQUENCY: Uncommon ([Dungeon Level I])
FREQUENCY:
Uncommon ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized
Swamp])
FREQUENCY:
Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness
Swamp])
FREQUENCY:
Rare ([Cold Civilized Forest], [Cold Civilized Plains]), ([Cold Wilderness
Forest], [Cold Wilderness Plains])
FREQUENCY:
Very rare ([Cold Civilized Desert], [Cold Wilderness Desert])
FREQUENCY: Uncommon ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Swamp])
FREQUENCY: Rare ([Temperate
Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate
Civilized Desert])
FREQUENCY: Uncommon ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills],[Temperate Wilderness
Swamp] )
FREQUENCY: Rare ([Temperate
Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Desert])
FREQUENCY:
Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical
Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY:
Rare ([Tropical Civilized Plains])
FREQUENCY:
Uncommon ([Tropical Wilderness Mountains], [Tropical Wilderness Hills],
[Tropical Wilderness Swamp])
FREQUENCY:
Rare ([Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY:
Very rare ([Tropical Wilderness Desert])
-
Koalinth (Marine Hobgoblin) (Water Hobgoblin):
<see gargoyle note1>
FREQUENCY: Uncommon
FREQUENCY: Very
rare ([Cold Freshwater Surface])
FREQUENCY:
Uncommon
([Cold
Freshwater Depths])
FREQUENCY:
Very
rare([Cold Saltwater Surface], [Cold Saltwater
Depths])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
FREQUENCY: Uncommon
([Temperate Freshwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Surface])
FREQUENCY: Uncommon
([Temperate Saltwater Depths])
NO. APPEARING: 20-200
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 1 + 1
% IN LAIR: 25%
TREASURE TYPE: Individuals
[J], [M], [D], [Q] (X 5) in lair
NO.OF ATTACKS: 1
DAMAGE/ATTACK: 1-8 or by
weapon
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: M (6' tall)
LEVEL/X.P. VALUE: I | 20
+ 2
by
Steve Marsh
A marine species of
hobgoblin with gills.
They are similar to their
land-dwelling cousins in most respects.
They dwell in shallow
water in caverns && sea caves.
They use spears
&&
pole arms adapted to their marine
environment. Koalinth speak only their racial language
(hobgoblin) and LE. They
prey on any available creatures.
Koalinth are of lighter
coloration, having green faces, and have webbed
hands and feet.
Quote:
Originally Posted by Bloodstone
Press
Hi Gary!
I was just reading your post in the "where did trolls come from" thread. I was wondering the same thing about hobgoblins. I plan to use them in an upcoming work, and I was researching them. I've read about Robin Goodfellow, but that made me wonder where the idea of them being militaristic came from (Robin isn't much of a soldier, he's more of a prankster, as I'm sure you know… ho, ho, ho!).
http://www.geocities.com/Athens/Acro...98/roxbur.html
Salut!
After noting your sig, I have to say that as a 12-year-old "John Bloodstone" stories in pulp zines were very thrilling to me....
I took a good deal of literary
license in creating monsters for the D&D game.
As I needed a humanoid tougher
than a goblin but not as powerful as a gnoll, I
simply used "hobgoblin",,,even though its name indicated a smaller sort
of goblin.
In short, only the name
was drawn from folklore, and the rest was made up out of whole cloth
Cheers,
Gary
P.S. I forgot to say, as
to Robin Goodfellow, Puck it!
(And, BTW, we had a Joe
Goodfellow in my old D&D group, but he wasn't in the least Puckish...)
uote:
Originally Posted by S'mon
& incidentally the big
orcs in JRRT's The Hobbit are referred to as 'hobgoblins' (what are called
Uruk Hai in LOTR), whereas the small orcs are called 'goblins' (LOTR's
snagga orcs). Coincidence?
Ho S'mon
I didn't know, or at least don't recall, JRRT using the term "hobgoblin" in his novels.
If he too called larger goblins "hobgoblins," I am quite surprised, as the "hob" prefix in folklore indicates a smaller version of something.
As I stated, I needed a name
for a mumanoid larger than a goblin, that race having been detailed already,
so I bit the bullet and used the namefor a smaller version of a goblin
for a larger humanoid race in AD&D.
If tolkien did the same
for whatever reasons he had, then it is coincidence.
Cheers,
Gary
Quote:
Originally Posted by S'mon
Hi Gary - sorry to be sceptical,
but are you sure you didn't read The Hobbit and just don't remember? AIR
hobgoblins are only mentioned in the Battle of Five Armies section, as
forming the Goblin King's bodyguard.
As a matter of fact I don't
recall reading nything about hobgoblins in The Hobbit, or I'd have said
so.
As i have mentioned twice
not, "hob" is a prefix indicating small or little, and disliked using it
for the fourth in the humanoid races I was ranking
--kobolds, goblins, orcs,
hobgoblins, gnolls, bugbears, ogres, trolls, giants--
but goblin state had been
established before I set about that hierarchy.
Well, Dogbrain,
As someone who did cobbling
work for a time, I can assure you that hobnails means not "tough" but "small".
were they regular, the one
whose soles they were attached to would be walking on a permenant bed of
nails.
In short, "hob" is a prefix indicating small, short, little, much as in "hob"-bit
And, being a Midwesterner myself, we all know that South Bend refers to a river, not the State of Indiana.
Heh,
Gary
Comments
<box> Hobbits are
small.
Hobgoblins I saw as apish
in visage and build.