20. Icar’s Entranceway
 
In the center of the ceiling of this small
room is a shaft opening. An iron ladder
leads from the floor of the room up into
the shaft and is bolted to the shaft wall.

This ladder leads up 40 feet to Icar’s private
quarters in the fort. Across the top of
the shaft is a trapdoor which cannot be
opened from below, as it is bolted shut
above. Only Icar uses this entrance to the
dungeon and has taken steps to insure that it
will not be used by others. The top 2
rungs have had their far edge sharpened
razor keen and smeared with a sleeping
drug. Those who grab the rungs bare-handed <x>
cut their hands. The victim must then save
vs. Poison at -2 or fall asleep in 2 rounds
and plummet down the shaft, knocking
anyone else below off the ladder. Those who
fall take 1-6 points of damage for every 10 <Falling, WSG>
feet fallen.

>>21.